Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3793753898009129714 25 freshwaterlynx the Conjurer (level 3, -2/18 HPs) Began as a Vine Stalker Conjurer on Oct 8, 2024. Incinerated by a bombardier beetle (4 damage) ... with a burning spray ... on level 4 of the Dungeon. The game lasted 00:03:24 (285 turns). freshwaterlynx the Conjurer (Vine Stalker Conjurer) Turns: 285, Time: 00:03:25 Health: -2/18 AC: 6 Str: 9 XL: 3 Next: 4% Magic: 0/8 EV: 9 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . d - +0 rapier rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: on fire, glowing A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Missiles e - 4 poisoned darts Armour a - a +0 robe c - a +0 ring mail (worn) g - a +0 pair of gloves (worn) Scrolls h - 4 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of lignification {unknown} i - a potion of cancellation {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 7% 1 b - Searing Ray Conj 38% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 86% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Your magical contamination has completely faded away. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) The bombardier beetle barely misses you. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle bites you but does no damage. You barely miss the bombardier beetle. You bite the bombardier beetle, but do no damage. The bombardier beetle is almost dead. You hit the bombardier beetle but do no damage. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... .... ##.<......## ### #..#.@#.## #..##.#.# #.......## #........# ###..##....# .^.........###. .........B......# #.##.#............ . #.#............# #.#####....##..# #........# #...###..# #.... .#### .# You could see a bombardier beetle. Vanquished Creatures An adder (D:2) A ribbon worm (D:3) A dart slug (D:2) 2 ball pythons An endoplasm (D:2) A goblin (D:3) 2 hobgoblins (D:3) 2 bats (D:3) A kobold (D:3) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freshwaterlynx the Vine Stalker Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 24 | D:1 | You fall into a shaft and drop 1 floor! 29 | D:2 | Reached skill level 1 in Fighting 29 | D:2 | Reached XP level 2. HP: 14/14 MP: 1/6 32 | D:2 | Learned a level 2 spell: Searing Ray 246 | D:3 | Reached XP level 3. HP: 18/18 MP: 2/8 285 | D:4 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, minmay_crystal_room D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door, grunt_decor_cap D:3: layout_basic D:4: layout_loops_cross, minmay_temple_entry_mini_moons, gammafunk_ghost_arena, uniq_robin, uniq_eustachio Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Rapier || 19 Bite || 6 Unarmed || 2 Cast: Magic Dart || 8 Searing Ray || 8 Armour: Ring mail || 18 Dodge: Dodged || 13