Dungeon Crawl Stone Soup version 0.34-a0-1934-g600b92e38a (webtiles) character file. Game seed: 2289104390787523426 100 freshwaterlynx the Conjurer (level 4, -8/23 HPs) Began as a Vine Stalker Conjurer on Jan 6, 2026. Mangled by a hell rat (16 damage) ... in a sewer. The game lasted 00:06:28 (761 turns). freshwaterlynx the Conjurer (Vine Stalker Conjurer) Turns: 761, Time: 00:06:29 Health: -8/23 AC: 9 Str: 9 XL: 4 Next: 74% Magic: 0/8 EV: 9 Int: 20 God: Gold: 97 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) i - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 ring mail rPois . (100%) h - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 97 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +4 dagger i - a +0 flail (weapon) Armour a - a +0 robe d - a +0 helmet f - a +0 pair of gloves (worn) g - a +0 ring mail (worn) h - a +2 helmet (worn) Talismans e - a dragon-coil talisman Scrolls c - a scroll of torment {unknown} e - a scroll of identify {unknown} h - 2 scrolls of immolation {unknown} l - a scroll of blinking {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of vulnerability {unknown} o - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 b - Searing Ray Conj 42% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 78% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 78% 3 Fulminant Prism Conj/Alch 5% 3d6 85% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 85% 4 Sticky Flame Fire/Alch 2% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (1/1) Temple: D:4-7 Altars: Fedhas Yredelemnul Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Okay, then. You hit the hell rat. You bite the hell rat. You drain its power. You feel invigorated. The hell rat is moderately wounded. The hell rat splashes around in the water. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (moderately wounded, 78% to hit) You focus your ray upon the hell rat. The searing ray hits the hell rat. The hell rat is severely wounded. (Press . to maintain the ray.) The hell rat barely misses you. The hell rat splashes around in the water. The hell rat splashes around in the water. The searing ray hits the hell rat but does no damage. The hell rat is severely wounded. The hell rat bites you! * * * LOW HITPOINT WARNING * * * The hell rat completely misses you. The searing ray hits the hell rat but does no damage. The hell rat is severely wounded. The hell rat splashes around in the water. The hell rat splashes around in the water. The searing ray misses the hell rat. You finish channelling your searing ray. The hell rat closely misses you. The hell rat splashes around in the water. You barely miss the hell rat. Your bite misses the hell rat. The hell rat is severely wounded. The hell rat splashes around in the water. The hell rat splashes around in the water. The hell rat bites you! Ouch! That really hurt! You die... ###~.~...~....# #~~~~~##@##~.~~ ##~~~###~r.# ~ #~~~##~~~~~~~ #.~~#.~~~~~~..# ~ #~~.##~?!?!?.##.~ ##~..###?∩?###~.. #~~~..#####~~~~~ ###~.~††∩..~~~# ###..~∩...### ######### You could see a hell rat. Vanquished Creatures A clockroach (D:4) Robin (D:2) A river rat (Sewer) 2 adders 2 ribbon worms 2 dart slugs An orc (D:3) 5 hobgoblins (D:2) 4 ball pythons A bat (D:1) 3 endoplasms (D:1) 3 frilled lizards 11 goblins A kobold (D:3) 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freshwaterlynx the Vine Stalker Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 254 | D:1 | Reached XP level 2. HP: 14/14 MP: 0/6 258 | D:1 | Learned a level 2 spell: Searing Ray 281 | D:1 | Reached skill level 1 in Fighting 314 | D:2 | Encountered Robin 327 | D:2 | Killed Robin 328 | D:2 | Reached XP level 3. HP: 13/18 MP: 0/7 564 | D:3 | Found a blossoming altar of Fedhas. 603 | D:4 | Found a basalt altar of Yredelemnul. 657 | D:5 | Entered Level 5 of the Dungeon 672 | D:4 | Reached XP level 4. HP: 23/23 MP: 5/8 728 | D:4 | Found a glowing drain. 732 | Sewer | Entered a sewer 761 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic D:2: layout_rooms, nrook_mini_vaults, minmay_misc_feat_doors, uniq_robin D:3: layout_basic, nicolae_overflow_sandstone_temple, mainiacjoe_overflow_surrounded_room, nicolae_ecumenical_snake_handling, grunt_decor_mini_mirrors D:4: layout_loops_ring, general_overflow_altar, nicolae_overflow_crystal_walls, mainiacjoe_sewer_entry_somewhere_in_here_2 D:5: layout_basic, nicolae_overflow_hallway_of_the_gods, minmay_misc_feat_ornament Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 | 2.0 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 40 | 9 || 49 Melee: Unarmed | 6 | || 6 Bite | 7 | 3 || 10 Dagger | 33 | || 33 Flail | 1 | 9 || 10 Cast: Magic Dart | 17 | 2 || 19 Searing Ray | 7 | 3 || 10 Stab: Sleeping | 1 | || 1 Armour: Robe | 19 | || 19 Ring mail | 6 | 11 || 17 Dodge: Dodged | 23 | 6 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 778 | 713 | 65 | 0 | 0 | 6 | 129.7 | Dungeon | 743 | 678 | 65 | 0 | 0 | 5 | 148.6 | Sewer | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 301 daAuts D:4: 169 daAuts D:3: 142 daAuts D:2: 128 daAuts Sewer: 35 daAuts D:5: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+