Dungeon Crawl Stone Soup version 0.35-a0-32-g2ad184ce96 (webtiles) character file. Game seed: 14779432162601452250 166 freshwaterlynx the Apothecary (level 5, -2/38 HPs) Began as a Formicid Alchemist on Feb 1, 2026. Slain by a water moccasin (4 damage) ... on level 5 of the Dungeon. The game lasted 00:07:24 (1055 turns). freshwaterlynx the Apothecary (Formicid Alchemist) Turns: 1055, Time: 00:07:25 Health: -2/38 AC: 2 Str: 12 XL: 5 Next: 76% Magic: 0/8 EV: 11 Int: 17 God: Gold: 59 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . (100%) b - +0 quarterstaff rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) c - a +0 ring mail Wands c - a wand of roots (6) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting - Level 1.0 Conjurations - Level 1.0 Air Magic + Level 6.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Poisonous Vapours Alch/Air 56% 1d2 4% 1 r - Mercury Arrow Conj/Alch 28% 2d7 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 23% N/A 14% 4 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Sticky Flame Fire/Alch 12% 2d5 45% 4 Brom's Barrelling Bould Conj/Erth 3% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:3 : Annotations: D:4 Robin Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks weaker. The water moccasin is lightly wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin closely misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, chance to weaken: 88%) The glob of mercury hits the water moccasin. The water moccasin looks even weaker. The water moccasin is heavily wounded. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You die... ###..######## #.......@...# .#..##S###..... #.# .## #.# #.# #.....# #####.# #.# #.# #.# ... { ### You could see a water moccasin (weak). Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:3) A gnoll bouda (D:3) An iguana (D:3) An adder (D:4) A dart slug (D:3) 4 orcs (D:3) 7 hobgoblins 2 quokkas 2 ball pythons A bat (D:3) 5 endoplasms 2 frilled lizards (D:1) 7 goblins 2 kobolds (D:3) 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freshwaterlynx the Formicid Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:2 | Reached skill level 1 in Fighting 139 | D:2 | Reached XP level 2. HP: 12/21 MP: 3/5 142 | D:2 | Learned a level 2 spell: Mercury Arrow 245 | D:3 | Reached skill level 1 in Conjurations 245 | D:3 | Reached XP level 3. HP: 27/27 MP: 3/6 252 | D:4 | Encountered Robin 265 | D:4 | Reached XP level 4. HP: 26/33 MP: 1/7 299 | D:3 | Reached skill level 1 in Air Magic 390 | D:3 | Found Yrphoiso's Book Boutique. 568 | D:3 | Reached skill level 5 in Alchemy 642 | D:2 | Reached XP level 5. HP: 32/38 MP: 8/8 871 | D:2 | You fall into a shaft and drop 1 floor! 894 | D:2 | You fall into a shaft and drop 2 floors! 909 | D:5 | Entered Level 5 of the Dungeon 1028 | D:3 | Reached skill level 6 in Alchemy 1044 | D:3 | You fall into a shaft and drop 2 floors! 1045 | D:5 | Encountered a water moccasin 1052 | D:5 | HP: 1/38 [water moccasin (4)] 1055 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, grunt_decor_cap, nicolae_grassy_gnolls D:2: layout_loops_corners D:3: cheibrodos_helix_gallery, layout_basic, serial_shops, nicolae_shop's_first_dollar D:4: layout_loops_cross, uniq_robin D:5: layout_basic, amcnicky_mini_corridor_feature Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Stealth | 4 | 4.0 Conjurations | 1 | 1.0 Air Magic | 1 | 1.0 Alchemy | 5 6 | 6.3 Dodging | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | 35 || 56 Melee: Unarmed | 21 | 8 || 29 Punch | 1 | || 1 Quarterstaff | | 27 || 27 Cast: Poisonous Vapours | 19 | 28 || 47 Mercury Arrow | | 4 || 4 Ability: Shaft Self | | 3 || 3 Stab: Sleeping | | 2 || 2 Armour: Robe | 8 | 40 || 48 Dodge: Dodged | 8 | 35 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1077 | 848 | 229 | 0 | 0 | 5 | 215.4 | Dungeon | 1077 | 848 | 229 | 0 | 0 | 5 | 215.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 770 daAuts D:2: 126 daAuts D:1: 88 daAuts D:4: 78 daAuts D:5: 14 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+