Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 5569461917040989603 43 frobop the Gusty (level 3, -2/26 HPs) Began as a Revenant Air Elementalist on Mar 5, 2025. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (1365 turns). frobop the Gusty (Revenant Air Elementalist) Turns: 1365, Time: 00:03:45 Health: -2/26 AC: 3 Str: 11 XL: 3 Next: 58% Magic: 1/6 EV: 11 Int: 16 God: Gold: 110 SH: 0 Dex: 9 Spells: 4/6 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Missiles e - 22 stones Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls c - a scroll of blinking {unknown} f - a scroll of enchant armour {unknown} i - a scroll of fear {unknown} j - a scroll of identify {unknown} l - a scroll of torment {unknown} m - a scroll of revelation {unknown} Potions d - a potion of might {unknown} h - a potion of lignification {unknown} k - 2 potions of haste {unknown} n - a potion of enlightenment {unknown} o - a potion of attraction {unknown} p - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.2 Unarmed Combat + Level 2.3 Spellcasting + Level 1.5 Conjurations * Level 3.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 b - Foxfire Conj/Fire 16% 2x1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 12% 2 Swiftness Air 11% N/A 17% 3 Apportation Tloc 2% N/A 21% 1 Jinxbite Hex 2% N/A 30% 2 Hailstorm Conj/Ice 4% 3d5 41% 3 Airstrike Air 5% 2d(1-17) 50% 4 Frozen Ramparts Ice 2% 1d1 52% 3 Ozocubu's Armour Ice 1% N/A 52% 3 Summon Ice Beast Ice/Summ 1% N/A 52% 3 Alistair's Intoxication Alch 0% N/A 99% 5 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Summon Forest Summ/Tloc 0% N/A 99% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 48% to hit) The zap misses the water moccasin. The zap hits the endoplasm. You kill the endoplasm! The zap hits the orc. You kill the orc! The zap hits something. You scratch the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. Your Air Magic skill increases to level 3! Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 48% to hit) The zap hits the water moccasin. The water moccasin is moderately wounded. The zap hits something. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 48% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 48% to hit) The zap misses the water moccasin. The zap hits something. You scratch the water moccasin. The water moccasin is moderately wounded. An orc comes into view. It is wielding a +0 club. An orc priest comes into view. It is wielding a +0 dagger. The water moccasin barely misses you. Unknown command. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 48% to hit) You miscast Shock. Nothing appears to happen. The orc priest shouts! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ......### #>.### ###...# #....# ##<## ##.#.# #.# #..#.# #.# #.##.# #.##.# #.##.# #.##.##.# .. #z##.##.# #. #S##....# ## #. #{#####.# ... #. #)# #.# PP.P #. ###.### #.# ...P.#. #.o)..# #.# .P.P...#### #..o..###.# .P.P......###.........# .P.P.....S........###.# You could see a water moccasin, an orc priest and an orc. Vanquished Creatures 2 dart slugs 2 orcs (D:3) 2 endoplasms (D:3) 3 giant cockroaches 7 goblins 3 quokkas (D:1) 4 ball pythons 5 bats 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frobop the Revenant Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 123 | D:1 | Reached skill level 1 in Conjurations 176 | D:1 | Reached XP level 2. HP: 15/20 MP: 5/5 527 | D:1 | Reached skill level 1 in Unarmed Combat 630 | D:1 | Learned a level 1 spell: Foxfire 630 | D:1 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 630 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 1342 | D:3 | Noticed a water moccasin 1362 | D:3 | Reached skill level 3 in Air Magic 1365 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms D:2: layout_basic, minmay_tall_x D:3: layout_loops_ring, mainiacjoe_overflow_cross_hatched, nicolae_overflow_hidden_temple, trog_antimagical, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.5 Unarmed Combat | 1 | 1.2 Air Magic | 3 | 3.0 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 133 Punch || 1 Cast: Shock || 25 Use: Potion || 1 Armour: Robe || 86 Dodge: Dodged || 71 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1363 | 1314 | 49 | 79 | 923 | 3 | 454.3 | Dungeon | 1363 | 1314 | 49 | 79 | 923 | 3 | 454.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 659 daAuts D:2: 508 daAuts D:3: 195 daAuts