Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-b1-32-g7b8d8e6ed1 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 6604674565481741852, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name frog63 -rc /dgldir/rcfiles/crawl-0.34/frog63.rc -macro /dgldir/rcfiles/crawl-0.34/frog63.macro -morgue /dgldir/morgue/frog63/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/frog63:2026-02-02.05:33:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 12 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5cb4c751195e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5cb4c751fb9a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5cb4c7511e3a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x70b77c242910]: /usr/games/crawl-0.34(+0xcd918b) [0x5cb4c7cf618b]: /usr/games/crawl-0.34(+0xcdee86) [0x5cb4c7cfbe86]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5cb4c74f8a8e]: CLua::close() /usr/games/crawl-0.34(+0x2f4ecc) [0x5cb4c7311ecc]: /usr/games/crawl-0.34(+0x2f7e95) [0x5cb4c7314e95]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x70b77c2280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x70b77c228189]: /usr/games/crawl-0.34(_start+0x25) [0x5cb4c7443e35]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070b77c30fbf7 in __GI___wait4 (pid=777169, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070b77c30fbf7 in __GI___wait4 (pid=777169, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005cb4c751200c in call_gdb (file=0x70b77c3ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 777113\000\000\000\000\000\000" #2 0x00005cb4c751fbb8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770010668 dir = "/dgldir/morgue/frog63/" name = "/dgldir/morgue/frog63/crash-frog63-20260202-053748.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x70b77c3ff6c0 <_IO_2_1_stderr_> #3 0x00005cb4c7511e3a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005cb4c7cf618b in luaC_freeallobjects () No symbol table info available. #6 0x00005cb4c7cfbe86 in close_state () No symbol table info available. #7 0x00005cb4c74f8a8e in CLua::close (this=0x5cb4c83c5c60 ) at clua.cc:84 slisteners = #8 0x00005cb4c7311ecc in _reset_game () at main.cc:355 No locals. #9 0x00005cb4c7314e95 in _launch_game_loop () at main.cc:403 ge = @0x5cb4c9d18880: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #10 main (argc=13, argv=0x7fff5c3072d8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 777113) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. Sorry, you're not good enough to have a special ability. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Unknown command. Unknown command. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Okay, then. Unknown command. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. You open the door. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Why would you want to do that? Why would you want to do that? Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You open the door. Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You can't go down here! When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. Rather than step into this cloud and hurt yourself, you should either wait for a few turns to see if it vanishes (with .), or just step around it. Okay, then. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-32-g7b8d8e6ed1) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [frog63] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 43 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 1 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 26 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<<