Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4706334769291348023 35 froxen the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on May 12, 2026. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1263 turns). froxen the Magician (Djinni Hedge Wizard) Turns: 1263, Time: 00:03:08 Health: 0/25 AC: 3 Str: 9 XL: 3 Next: 52% Gold: 124 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring of protection from cold Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 cloak (worn) Jewellery d - a ring of protection from cold (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of silence {unknown} e - 3 scrolls of revelation {unknown} h - 2 scrolls of blinking {unknown} I - a scroll of immolation m - a scroll of enchant armour {unknown} Potions f - a potion of mutation {unknown} j - 2 potions of ambrosia {unknown} k - a potion of enlightenment {unknown} l - a potion of brilliance {unknown} n - a potion of haste {unknown} o - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc 32% N/A 4% 2 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 f - Poisonous Vapours Alch/Air 64% 1d3 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History d - a ring of protection from cold (worn) You start putting on your armour. You continue putting on your +0 cloak. x5 You finish putting on your +0 cloak. There is a stone staircase leading up here. You see here a staff of alchemy. You encounter 2 gnolls. The gnoll shouts! The magic dart hits the gnoll. The gnoll is moderately wounded. You encounter a gnoll. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "You called?" The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You swap places with your cerulean imp. The gnoll hits you with a +0 flail. You die... .....).... #.#.#...... #.......... ###.##.#### #.##.# #.##.## .j.###### #.##..### ....?)j5# #........ ...####@# #.###.##. #.########.# #.##. #......|...# #.##. ##########.###.##. #........ #........ ####..... #..##. #..##. You could see 2 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) 4 hobgoblins 3 jackals (D:1) 4 ball pythons 4 bats A frilled lizard (D:2) A goblin (D:1) 5 kobolds 3 rats (D:2) 28 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | froxen the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | froxen set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 917 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 917 | D:2 | Learned a level 1 spell: Poisonous Vapours 998 | D:2 | Found a faded altar of an unknown god. 1263 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring D:2: layout_loops_ring, hellmonk_ecumenical_altar_blasted, basic_altar, grunt_decor_one_mirror Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Cast: Magic Dart || 69 Call Imp || 3 Armour: Robe || 9 Dodge: Dodged || 16