Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9939045558216767663 21 froxen the Covered (level 3, 25/25 HPs) Began as a Djinni Wanderer on May 18, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:03:19 (504 turns). froxen the Covered (Djinni Wanderer) Turns: 504, Time: 00:03:19 Health: 25/25 AC: 5 Str: 10 XL: 3 Next: 2% Gold: 29 EV: 11 Int: 15 God: SH: 0 Dex: 13 rFire + + . (33%) d - +2 short sword (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +2 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 short sword of venom (weapon) Missiles e - 2 boomerangs Armour b - a +2 leather armour (worn) Magical Staves c - a staff of air Scrolls f - a scroll of fear c - a scroll of enchant armour {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} Potions L - a potion of lignification f - a potion of heal wounds {unknown} j - a potion of haste {unknown} Skills: + Level 3.1 Armour + Level 2.4 Dodging + Level 1.2 Stealth + Level 2.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Hexes + Level 2.0 Summonings - Level 2.0 Necromancy - Level 2.0 Translocations - Level 2.0 Forgecraft - Level 2.0 Fire Magic - Level 2.0 Ice Magic - Level 2.0 Air Magic - Level 2.0 Earth Magic - Level 2.0 Alchemy + Level 1.2 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 13% 1 b - Call Canine Familiar Summ 7% N/A 36% 3 c - Apportation Tloc 14% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! You see here a rat corpse. Found a stone staircase leading down. There is a stone staircase leading down here. Found a parchment of Stone Arrow. You encounter a quokka. A quokka is nearby! Casting: Summon Small Mammal (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. Casting: Summon Small Mammal (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. Your bat hits the quokka. Your bat hits the quokka. The quokka misses your bat. The quokka bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Your rat barely misses the quokka. Your rat bites the quokka. You see here a parchment of Stone Arrow. The quokka bites you but does no damage. Your rat misses the quokka. The quokka closely misses you. Your rat barely misses the quokka. You see here a parchment of Stone Arrow. You hit the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'c'. You swap places with your rat. You see here a parchment of Stone Arrow. You now have 29 gold pieces (gained 12). Your rat disappears in a puff of smoke! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #### ########### ...# #.........# ...# #.........# ...# #.........# ...# .########.....:...# ...# #.................###### #### #....................... ##### #......@......########## ..#.. #.##+########.# ..#.# #.# #.#.# #.# ..#.# #.# ....# #. ....####### ###### ###†....... ...... ≈##.####### ###### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas (D:1) A ball python (D:1) 2 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | froxen the Djinni Wanderer began the quest for the Orb. 0 | D:1 | froxen set off with the following items: a +0 dagger, a +2 | leather armour, a potion of lignification, a scroll of | fear; and the following spells memorised: Summon Small | Mammal, Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 491 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 491 | D:1 | Learned a level 1 spell: Apportation 504 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 2 | 2.0 Hexes | 2 | 2.0 Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Translocations | 2 | 2.0 Forgecraft | 2 | 2.0 Fire Magic | 2 | 2.0 Ice Magic | 2 | 2.0 Air Magic | 2 | 2.0 Earth Magic | 2 | 2.0 Alchemy | 2 | 2.0 Armour | | 3.1 Dodging | | 2.4 Stealth | | 1.2 Shapeshifting | | 1.2 Action || total ---------------------------++------- Attack: Normal || 69 Melee: Dagger || 15 Staff || 33 Short sword || 21 Cast: Summon Small Mamm || 22 Stab: Sleeping || 1 Armour: Leather armour || 50 Dodge: Dodged || 58