Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16287327467240981627 54 galthrax the Conjurer (level 3, -3/26 HPs) Began as a Gnoll Conjurer on Feb 18, 2026. Slain by Grinder (6 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:03:40 (1968 turns). galthrax the Conjurer (Gnoll Conjurer) Turns: 1968, Time: 00:03:40 Health: -3/26 AC: 5 Str: 6 XL: 3 Next: 91% Magic: 9/9 EV: 2 Int: 19 God: Gold: 135 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) h - +2 leather armour "Otulip" {Fly rC+} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.24/turn g - ring of poison resistance MPRegen 0.11/turn %: no passive effects @: paralysed, flying A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 1.0 Ranged Weapons + Level 1.0 Throwing + Level 1.0 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.7 Hexes + Level 0.7 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations + Level 0.7 Forgecraft + Level 0.7 Fire Magic + Level 0.7 Ice Magic + Level 0.7 Air Magic + Level 0.7 Earth Magic + Level 0.7 Alchemy + Level 1.1 Invocations + Level 1.0 Evocations + Level 0.9 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 3% 1 Soul Splinter Necr 28% N/A 14% 1 Fulminant Prism Conj/Alch 9% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 36% 4 Rending Blade Conj/Frge 19% 2d(7+1*) 36% 4 Confusing Touch Hex 7% N/A 38% 3 Passwall Erth 7% N/A 38% 3 Dispel Undead Necr 7% 3d8 80% 4 Inventory: Missiles b - 5 stones c - a throwing net {=f!f} d - 3 curare-tipped darts {=f} f - 4 poisoned darts i - 4 javelins Armour a - a +0 robe h - the +2 leather armour "Otulip" (worn) {Fly rC+} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. Jewellery e - a ring of see invisible (worn) (You found it on level 1 of the Dungeon) g - a ring of poison resistance (worn) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} k - 2 scrolls of amnesia {unknown} m - a scroll of poison {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of lignification {unknown} j - 2 potions of haste {unknown} l - a potion of curing {unknown} n - a potion of moonshine {unknown} o - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16032 Altars: Annotations: D:3 Grinder ...... .. ..:.. #.## #....##.#.###. #............. #.<.......... #............ #...5........ #..:@........ #....<....... #............ .........###### ##...)##.# #.#.. .# #.##. .# # #. .# .. You could see Grinder. Message History The magic dart hits the hobgoblin. You kill the hobgoblin! 😎 MP[-1] You lost 1 mp, and now have 7/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 quarterstaff. You see here a rat skeleton. You see here a jackal skeleton. Done exploring. 😎 MP[+2] Your mp is fully restored (9). Done exploring. What level of the Dungeon? (default 2, ? - help) You see here a jackal skeleton. You see here a rat skeleton. There is a stone staircase leading down here. You fly downwards. You encounter 2 ball pythons. Found a parchment of Martyr's Knell, a hand axe and a parchment of Fire Storm. Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the ball python. You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 8/9 mp. The magic dart hits the ball python. You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 7/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Grinder. 😎 MP[+2] Your mp is fully restored (9). Okay, then. The magic dart hits Grinder. Grinder shouts! 😎 MP[-1] You lost 1 mp, and now have 8/9 mp. The magic dart hits Grinder but does no damage. 😎 MP[-1] You lost 1 mp, and now have 7/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Grinder. Grinder gestures at you. You suddenly lose the ability to move! Grinder blinks! Grinder hits you. You writhe in agony. You can act again. 😮 HP[-7] MP[-1] You take 7 damage, and now have 19/26 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 6/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! (Press . to maintain the ray.) Grinder says, "Wait up." Grinder blinks! 😮 MP[-2] You lost 2 mp, and now have 4/9 mp. The searing ray hits Grinder. The searing ray hits Grinder! 😕 HP[+1] MP[-1] You lost 1 mp, and now have 3/9 mp. Unknown command. The searing ray hits Grinder. You finish channelling your searing ray. 😕 MP[-1] You lost 1 mp, and now have 2/9 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! 😮 HP[-6] MP[-2] You take 6 damage, and now have 14/26 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 0/9 mp. Magic courses through your body. You stop channelling your searing ray. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... Grinder sighs, "Dead already? I want a refund." Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.1 Fighting | 1 | 1.0 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Ranged Weapons | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.7 Summonings | | 0.7 Necromancy | | 0.7 Translocations | | 0.7 Forgecraft | | 0.7 Fire Magic | | 0.7 Ice Magic | | 0.7 Air Magic | | 0.7 Earth Magic | | 0.7 Alchemy | | 0.7 Shapeshifting | | 0.9 Action || total ---------------------------++------- Cast: Magic Dart || 74 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 1 Leather armour || 3 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_rooms D:3: layout_loops_ring, trog_antimagical, nicolae_ashenzari_panopticon, serial_park_tiny_pond, uniq_robin, uniq_grinder, uniq_jessica, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | galthrax the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D:1 | magus.rc [v1.11.8] 341 | D:1 | Found a faded altar of an unknown god. 348 | D:1 | Reached XP level 2. HP: 15/19 MP: 4/7 351 | D:1 | Learned a level 2 spell: Searing Ray 1252 | D:2 | Reached skill level 5 in Spellcasting 1252 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/9 1371 | D:2 | You add the spell Soul Splinter to your library. 1431 | D:2 | Identified the +2 leather armour "Otulip" {Fly rC+} 1472 | D:2 | Reached skill level 1 in Invocations 1568 | D:2 | You add the spell Passwall to your library. 1609 | D:2 | You add the spells Kiss of Death, Confusing Touch and | Dispel Undead to your library. 1636 | D:2 | Reached skill level 1 in Fighting 1636 | D:2 | Reached skill level 1 in Short Blades 1636 | D:2 | Reached skill level 1 in Long Blades 1636 | D:2 | Reached skill level 1 in Axes 1636 | D:2 | Reached skill level 1 in Maces & Flails 1636 | D:2 | Reached skill level 1 in Polearms 1636 | D:2 | Reached skill level 1 in Staves 1636 | D:2 | Reached skill level 1 in Ranged Weapons 1636 | D:2 | Reached skill level 1 in Throwing 1636 | D:2 | Reached skill level 1 in Armour 1636 | D:2 | Reached skill level 1 in Shields 1636 | D:2 | Reached skill level 1 in Unarmed Combat 1636 | D:2 | Reached skill level 1 in Evocations 1692 | D:2 | You add the spell Rending Blade to your library. 1953 | D:3 | Encountered Grinder 1956 | D:3 | Paralysed by Grinder for 4.5 turns 1966 | D:3 | Paralysed by Grinder for 4.5 turns 1967 | D:3 | HP: 4/26 [Grinder (10)] 1968 | D:3 | Slain by Grinder Vanquished Creatures 2 adders (D:2) 3 dart slugs 2 endoplasms (D:1) 4 hobgoblins 3 jackals (D:2) A quokka (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards (D:1) 6 goblins 4 kobolds 6 rats 37 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 78 | 0 | 0.0 | 37 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 45 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.1 Fighting | 1 | 1.0 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Ranged Weapons | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.7 Summonings | | 0.7 Necromancy | | 0.7 Translocations | | 0.7 Forgecraft | | 0.7 Fire Magic | | 0.7 Ice Magic | | 0.7 Air Magic | | 0.7 Earth Magic | | 0.7 Alchemy | | 0.7 Shapeshifting | | 0.9 Action || total ---------------------------++------- Cast: Magic Dart || 74 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 1 Leather armour || 3 Dodge: Dodged || 3 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1966 | 1919 | 47 | 0 | 1756 | 3 | 655.3 | Dungeon | 1966 | 1919 | 47 | 0 | 1756 | 3 | 655.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1241 daAuts D:2: 690 daAuts D:3: 35 daAuts