Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. georgepie the Magician (Djinni Air Elementalist) Turns: 431, Time: 00:05:49 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 55% Gold: 24 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.03/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Jewellery c - an amulet of regeneration (worn) Scrolls c - a scroll labelled SUISAE HYID e - a scroll labelled BUAFRU XAYT TUUM Potions d - a smoky green potion f - a sedimented silvery potion j - an orange potion Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the goblin. The goblin is moderately wounded. The zap hits the rat. You kill the rat! The zap hits the endoplasm. The endoplasm is heavily wounded. The zap hits the rat. The rat is moderately wounded. The goblin misses you. The zap hits the goblin. The goblin is severely wounded. The zap hits the endoplasm. You kill the endoplasm! The goblin closely misses you. The zap misses the goblin. The zap hits the rat. You kill the rat! The goblin hits you with a +0 dagger. The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a goblin corpse Things that are here: a rat corpse; a rat corpse e - a scroll labelled BUAFRU XAYT TUUM c - an amulet of regeneration There are no items here. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. c - an amulet of regeneration (worn) The amulet cannot attune itself to your injured body. The zap hits the bat. The bat is severely wounded. The bat closely misses you. The zap hits the bat. You kill the bat! You see here a ball python skeleton. Your amulet attunes itself to your body, and you begin to regenerate more quickly. You see here a ball python skeleton. #.......##.#.#...###.........#.. ##......##.#.#...##............. #.........#.................... ####.#..........##..#####...... #........#.#.........###...#.. #.#.#......................... #.#........#.........###...#.. # #.#...#............# #...#.# ............@.......# #...#.# #.......#............###...#.# #.###...#).................#.# #...#............###...... #......................... #.#.#......###.##.##†###.# #.#...#.######.##.##.###.# #.#.#.# #...........#.# ........ #...........#.# There are no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 Illustrated notes Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.2 Stealth | | 1.8 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Punch || 1 Cast: Shock || 26 Armour: Robe || 11 Dodge: Dodged || 12