Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16317200136280862871 33 georgepie the Magician (level 3, -2/25 HPs) Began as a Djinni Air Elementalist on Sept 13, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:09:42 (2232 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 2232, Time: 00:09:43 Health: -2/25 AC: 3 Str: 7 XL: 3 Next: 47% Gold: 70 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +2 sling (freeze) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +2 sling of freezing (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour d - a +0 cloak (worn) Talismans e - the quill talisman of the Horehound {rElec} (You found it on level 2 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} k - 3 scrolls of identify {unknown} l - a scroll of revelation {unknown} Potions d - a potion of brilliance {unknown} f - a potion of attraction {unknown} j - a potion of haste {unknown} Baubles g - 2 flux baubles Skills: + Level 2.3 Dodging + Level 2.2 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 4% 1 b - Static Discharge Conj/Air 30% 3-5/arc 6% 2 c - Swiftness Air 15% N/A 12% 3 d - Airstrike Air 7% 2d(2-18) 36% 4 e - Poisonous Vapours Alch/Air 60% 1d2 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The zap hits the gnoll. The gnoll is severely wounded. The zap misses the gnoll. The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll. You kill the gnoll! The gnoll barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'e'. The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet completely misses the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll! The sling bullet freezes the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your Stealth skill increases to level 2! The gnoll hits you with a +0 spear. You die... #.### ##.....## # #.#.## ##.......### #....####.........## #.......'.........+. ####....####.........## #......## ##.......### #.##.#.# ##.....## # # #.#?# ##...## #.#@# ##+## . #j# . #.# #)# #.# ..# ... .## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:2) A ball python (D:1) 3 bats (D:1) 3 goblins (D:1) A rat (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1233 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 2194 | D:2 | Identified the quill talisman of the Horehound {rElec} 2229 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 2229 | D:2 | Learned a level 1 spell: Poisonous Vapours 2232 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, serial_glass, glass_columns_a, glass_columns_a D:2: layout_loops_corners, basic_altar, chequers_serial_rivers_micro_b Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Stealth | 2 | 2.2 Dodging | | 2.3 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Fire: Sling || 2 Cast: Shock || 24 Armour: Robe || 10 Dodge: Dodged || 14