Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 332548580220320269 51 georgepie the Magician (level 4, -4/31 HPs) Began as a Djinni Air Elementalist on Sept 13, 2026. Slain by a scorpion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:10:13 (1345 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 1345, Time: 00:10:14 Health: -4/31 AC: 4 Str: 7 XL: 4 Next: 7% Gold: 89 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) d - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) f - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) e - a +0 spear Missiles b - 4 javelins c - 4 poisoned darts Armour a - a +0 robe (worn) f - a +1 helmet (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of curing {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 0.2 Unarmed Combat + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion stings you. You are too injured to fight recklessly! You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is heavily wounded. The scorpion stings you. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. You hit the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. You closely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion closely misses you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The scorpion barely misses you. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion barely misses you. The scorpion stings you. You die... #........>..###........## #.......................# #...#.#............†....# #...#.#.................# #...#.#.................# #...#.#.#.####...######## #####.#.#...####.# #.......###### #...@....... #...s......# #........... #.#.......## ...#.......# #####......^# ...........### ####........... ............. You could see a scorpion. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 2 endoplasms 2 ball pythons (D:1) 2 bats 2 goblins (D:1) 2 kobolds (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 340 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 947 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 947 | D:2 | Learned a level 1 spell: Summon Small Mammal 1001 | D:2 | Reached XP level 4. HP: 16/31 MP: 0/0 1322 | D:2 | Encountered a scorpion 1344 | D:2 | HP: 1/31 [scorpion (1)] 1345 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_cross, chequers_serial_rivers_room_b D:2: minmay_general_purpose_star, layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Stealth | 2 | 2.5 Dodging | | 2.4 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 10 || 34 Melee: Unarmed | 20 | || 20 Short sword | 4 | 10 || 14 Cast: Shock | 30 | 9 || 39 Armour: Robe | 17 | 14 || 31 Dodge: Dodged | 20 | 7 || 27