Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18369846701977428722 72 georgepie the Magician (level 4, -1/31 HPs) Began as a Djinni Hedge Wizard on Sept 15, 2026. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:22:13 (2001 turns). georgepie the Magician (Djinni Hedge Wizard) Turns: 2001, Time: 00:22:14 Health: -1/31 AC: 2 Str: 9 XL: 4 Next: 48% Gold: 56 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . (33%) e - +2 short sword (flame) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +2 short sword of flaming (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 scale mail Scrolls c - 4 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions f - a potion of enlightenment {unknown} Skills: + Level 2.3 Dodging + Level 2.4 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Poisonous Vapours Alch/Air 68% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel better. It was a potion of haste. You feel yourself speed up. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear. Found a stone staircase leading down. There is a stone staircase leading down here. You fly downwards. You encounter Ijyb the Inquisitive. She is wielding a +0 dagger and carrying a wand of mindburst. Found 3 flux baubles. Ijyb shouts! There is a stone staircase leading up here. You are too injured to fight recklessly! You fly upwards. There is a stone staircase leading down here. Your extra speed is starting to run out. You start resting. A gnoll comes into view. A tiny devil pulls itself out of the air. You feel yourself slow down. Your cerulean imp hits the gnoll with a -3 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll attacks as it pursues you! The gnoll misses you. Your cerulean imp hits the gnoll but does no damage. The gnoll barely misses you. Your cerulean imp closely misses the gnoll. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... ##..#....j.....# ......########.########### .....5....# #...j........ #########.# #####.###.### #5# #.# #.## #.# #..# #.# ##.#######.# # #.5..j.@..# .# ##### #############. ....# ### #.. ..... ..# #.# ###.# #.# ##.## #.# #.# ##...######### #.# #.# ##.###......... ###.####.## ##.## ##.####### ..[.......######.## ##.# You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 3 gnolls An adder (D:2) A ribbon worm (D:2) 4 hobgoblins 3 quokkas 5 bats (D:1) 6 endoplasms 4 frilled lizards 5 goblins 5 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 646 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 646 | D:1 | Learned a level 1 spell: Poisonous Vapours 1692 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1962 | D:3 | Encountered Ijyb 1996 | D:2 | HP: 1/31 [gnoll/+0 spear (8)] 2001 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, serial_park_tiny_1, minmay_misc_feat_hallway, darby_backdoor_misty_motte D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_rooms, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 3 || 4 Melee: Dagger | 1 | || 1 Short sword | | 3 || 3 Cast: Magic Dart | 71 | 26 || 97 Grave Claw | 1 | || 1 Call Imp | | 1 || 1 Drink: Heal wounds | 1 | 1 || 2 Curing | | 2 || 2 Haste | | 1 || 1 Armour: Robe | 2 | 22 || 24 Dodge: Dodged | 4 | 11 || 15