Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8167632333545434207 67 georgepie the Magician (level 4, -2/31 HPs) Began as a Djinni Hedge Wizard on Sept 16, 2026. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:12:31 (1390 turns). georgepie the Magician (Djinni Hedge Wizard) Turns: 1390, Time: 00:12:32 Health: -2/31 AC: 2 Str: 9 XL: 4 Next: 38% Gold: 116 EV: 11 Int: 18 God: SH: 0 Dex: 12 rFire + + . (33%) f - staff of necromancy rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - ring of wizardry Stlth ++ (no ring) HPRegen 0.25/turn %: wizardry (x1), infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves f - a staff of necromancy (weapon) Jewellery e - a ring of wizardry (worn) Talismans d - a scarab talisman Scrolls c - 2 scrolls of amnesia {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} Potions d - a potion of curing {unknown} f - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 2.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 b - Blink Tloc 36% N/A 1% 2 c - Call Imp Summ 36% N/A 1% 2 d - Grave Claw Necr 54% 2d10 1% 2 e - Mephitic Cloud Conj/Alch/Air 18% N/A 3% 3 f - Freeze Ice 72% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The last of your harvested death is exhausted. The bat closely misses you. Terence misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You closely miss Terence. Terence is moderately wounded. The bat closely misses you. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 short sword. The bat closely misses you. You hit Terence but do no damage. Terence is moderately wounded. The bat hits you. Terence hits you with a +0 short sword. You closely miss Terence. Terence is moderately wounded. The bat barely misses you. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is moderately wounded. The bat hits you but does no damage. Terence hits you with a +0 short sword. x2 * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is moderately wounded. The bat hits you but does no damage. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * Terence looks scornfully at you. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Terence misses you. You barely miss Terence. Terence is moderately wounded. The bat hits you but does no damage. Terence hits you with a +0 short sword. You die... Terence says, "Finally, peace and quiet." ## .# b# #################.##### ...............†@@....# #################.###.# .# .. .## ## You could see Terence and a bat. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins 2 jackals (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:2) A frilled lizard (D:2) 2 goblins 3 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 838 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 838 | D:2 | Learned a level 1 spell: Freeze 929 | D:2 | Encountered Jessica 934 | D:2 | Killed Jessica 935 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1378 | D:2 | Encountered Terence 1390 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms D:2: layout_basic, minmay_misc_feat_diagonals, lightli_corner_chamber, uniq_jessica, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 9 || 9 Melee: Staff | | 9 || 9 Cast: Magic Dart | 53 | 22 || 75 Grave Claw | 1 | 4 || 5 Armour: Robe | 3 | 15 || 18 Dodge: Dodged | 5 | 9 || 14