Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 137514487256030605 13 georgepie the Magician (level 2, -3/21 HPs) Began as a Djinni Hedge Wizard on Sept 16, 2026. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:10:51 (1636 turns). georgepie the Magician (Djinni Hedge Wizard) Turns: 1636, Time: 00:10:51 Health: -3/21 AC: 2 Str: 9 XL: 2 Next: 50% Gold: 30 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) f - +0 shortbow rCold x . . (150%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... e - ring of see invisible Stlth ++ d - +4 ring of slaying HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 shortbow (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a +4 ring of slaying (worn) e - a ring of see invisible (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} k - a scroll of acquirement {unknown} l - a scroll of torment {unknown} Potions d - 4 potions of curing {unknown} f - a potion of mutation {unknown} j - a potion of might {unknown} Skills: + Level 2.2 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 26% 2d8 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is lightly wounded. You encounter a gnoll. It is wielding a +0 whip. The jackal attacks as it pursues you! The jackal barely misses you. x2 The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal closely misses you. You unwield your +0 dagger. f - a +0 shortbow (weapon) The jackal bites you. You shoot an arrow. The arrow closely misses the jackal. The arrow hits the gnoll. The gnoll is lightly wounded. The jackal misses you. The jackal closely misses you. You shoot an arrow. The arrow closely misses the jackal. The arrow closely misses the gnoll. The arrow hits the gnoll. The gnoll is moderately wounded. The jackal completely misses you. The jackal bites you. You shoot an arrow. The arrow hits the jackal. You kill the jackal! You shoot an arrow. The arrow hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 club. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. Found a robe. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... .. # ...# ..... #####.#[# #.... ....... ## ..†.. ..... .. .w.. ... ## #.j# #.# #..## #@# # #.w#######j# # #.j.j...#.# # #######.#j# #### #w#j# #.# #... #j#.####.# #.## #.#w...#.# #.# #.#....#.# #.# #......#.# ####.# You could see a ribbon worm and 3 gnolls. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:2) 3 quokkas (D:1) 2 ball pythons (D:1) A bat (D:2) 2 frilled lizards A goblin (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 788 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1636 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic D:2: layout_basic Action || total ---------------------------++------- Fire: Shortbow || 4 Cast: Magic Dart || 29 Armour: Robe || 10 Dodge: Dodged || 11