Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 569487498075878942 259 georgepie the Magician (level 6, -1/41 HPs) Began as a Djinni Air Elementalist on Sept 16, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 6 of the Dungeon. The game lasted 00:44:44 (6344 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 6344, Time: 00:44:45 Health: -1/41 AC: 3 Str: 9 XL: 6 Next: 40% Gold: 303 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + + (20%) j - +0 dagger "Nomeicyxt" {devious, rF+ Str+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no amulet) Will ..... h - ring of protection from cold Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 303 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 sling f - a +2 heavy sling j - the +0 dagger "Nomeicyxt" (weapon) {devious, rF+ Str+2} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) e - a +0 buckler Jewellery h - a ring of protection from cold (worn) i - a ring of protection from cold Talismans g - a spore talisman Wands c - a wand of roots (5) Scrolls c - 2 scrolls of enchant armour {unknown} i - 3 scrolls of identify e - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} m - 2 scrolls of teleportation {unknown} o - a scroll of poison {unknown} q - a scroll of amnesia {unknown} u - a scroll of brand weapon {unknown} Potions d - a potion of brilliance {unknown} M - a potion of mutation f - a potion of lignification {unknown} j - a potion of haste {unknown} k - a potion of cancellation {unknown} l - a potion of enlightenment {unknown} n - a potion of curing {unknown} p - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 1.4 Ranged Weapons + Level 2.5 Dodging + Level 3.3 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy + Level 0.6 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Static Discharge Conj/Air 36% 3-5/arc 4% 2 c - Swiftness Air 18% N/A 8% 3 d - Airstrike Air 9% 2d(2-18) 26% 4 e - Kiss of Death Conj/Necr 72% 2d10 2% 1 f - Call Imp Summ 36% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. Reactivating autopickup. There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You unwield your +2 heavy sling. You feel stronger. You feel a baleful cunning. j - the +0 dagger "Nomeicyxt" (weapon) {devious, rF+ Str+2} Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. Something hits you but does no damage. You miss something. Something hits you. You closely miss something. Something hits you but does no damage. You barely miss something. Something hits you. You barely miss something. Something hits you but does no damage. Unknown command. You hit something. Something hits you but does no damage. You miss something. Something hits you. You miss something. Something hits you but does no damage. You closely miss something. Something hits you. You miss something. Something barely misses you. You hit something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. Something hits you. You die... ### #@# #{# ..# #### There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) A howler monkey (D:4) An iguana (D:4) A centaur zombie (D:5) 3 adders 3 orcs 9 endoplasms 4 hobgoblins 10 ball pythons 8 bats 2 frilled lizards 5 goblins 5 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 627 | D:2 | Reached XP level 2. HP: 16/21 MP: 0/0 1065 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1065 | D:2 | Learned a level 1 spell: Kiss of Death 3383 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 4474 | D:4 | Reached skill level 1 in Ranged Weapons 4474 | D:4 | Reached XP level 5. HP: 34/35 MP: 0/0 4474 | D:4 | Learned a level 2 spell: Call Imp 4933 | D:4 | Encountered a water moccasin 5381 | D:4 | Identified the +0 dagger "Nomeicyxt" {devious, rF+ Str+2} 5526 | D:4 | Killed a water moccasin 5527 | D:4 | Reached XP level 6. HP: 15/41 MP: 0/0 6158 | D:5 | Entered Level 5 of the Dungeon 6343 | D:6 | HP: 2/41 [something (4)] 6344 | D:6 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_curves, eino_curves_04, eino_curves_01, minmay_pentomino_v4 D:2: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_corner, aquarium_window_fake, aquarium_view_2d, aquarium_balcony_3a, aquarium_pool_1 D:3: layout_basic, serial_bayou_lagoon_a, minmay_fractal_squares_5 D:4: layout_loops_corners, minivault_27, dreamdust_princess_corridor D:5: layout_loops_cross, minmay_temple_entry_nine_rooms, serial_undead, serial_undead_a, serial_undead_c, serial_undead_a, minmay_misc_feat_enclosed D:6: layout_basic, hangedman_decor_opposing Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | 2 3 | 3.3 Ranged Weapons | 1 | 1.4 Fighting | | 0.4 Dodging | | 2.5 Evocations | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 15 || 26 Melee: Unarmed | 8 | || 8 Club | 3 | || 3 Dagger | | 15 || 15 Fire: Sling | 12 | 7 || 19 Cast: Shock | 55 | 53 || 108 Evoke: Wand of paralysis | | 9 || 9 Read: Identify | 1 | || 1 Armour: Robe | 15 | 42 || 57 Dodge: Dodged | 24 | 24 || 48