Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14955577458557943585 570 georgepie the Magician (level 7, -2/46 HPs) Began as a Djinni Air Elementalist on Sept 17, 2026. Was a Follower of Makhleb. Slain by a water moccasin (3 damage) ... on level 5 of the Dungeon. The game lasted 00:46:35 (5249 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 5249, Time: 00:46:36 Health: -2/46 AC: 3 Str: 7 XL: 7 Next: 60% Gold: 192 EV: 11 Int: 18 God: Makhleb [*.....] SH: 4 Dex: 14 rFire + + . (33%) p - +8 mace of Kubitim {holy, Will+} rCold x . . (150%) g - +0 buckler rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) j - +0 pair of gloves SInv . h - amulet of magic regeneration Will +.... m - ring of resist corrosion Stlth +++ (no ring) HPRegen 0.27/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, mutation resistance 1 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons c - a +2 vampiric dagger i - a +2 mace of holy wrath l - a +2 dagger of venom n - a +1 antimagic trident o - a +0 falchion of draining p - the +8 mace of Kubitim (weapon) {holy, Will+} (You found it on level 4 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. Missiles b - 7 poisoned darts q - 5 silver javelins Armour a - a +0 robe (worn) d - a +0 pair of gloves e - a +0 leather armour g - a +0 buckler (worn) j - a +0 pair of gloves (worn) Jewellery h - an amulet of magic regeneration (worn) m - a ring of resist corrosion (worn) Talismans f - a medusa talisman k - a quill talisman Wands a - a wand of flame (23) p - a wand of polymorph (8) b - a wand of acid (9) (quivered) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of noise {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of fog {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of poison {unknown} Potions f - a potion of brilliance {unknown} l - a potion of might {unknown} M - 3 potions of mutation o - 2 potions of invisibility {unknown} Baubles g - 2 flux baubles Skills: + Level 0.4 Fighting * Level 2.5 Maces & Flails + Level 2.8 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Forgecraft + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 84% 1d8 3% 1 b - Static Discharge Conj/Air 42% 3-5/arc 4% 2 c - Swiftness Air 21% N/A 10% 3 d - Airstrike Air 10% 2d(2-18) 32% 4 e - Soul Splinter Necr 84% N/A 3% 1 f - Searing Ray Conj 42% 2d6 4% 2 g - Frozen Ramparts Ice 42% 1d7 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are somewhat resistant to further mutation. Message History The water moccasin bites you. The gnoll closely misses you. The gnoll barely misses you. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. The gnoll misses you. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 57% to hit) The zap misses the water moccasin. The zap hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel genetically stable. n -> M - 3 potions of mutation The water moccasin bites you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 57% to hit) The zap misses the water moccasin. The zap misses the gnoll. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... #.... #...# #...# .. #...####.#.# #...#......#. #jj.#.##.#). #S......#.# #@.....#.# #.#.....# #....#.#. ##.###.#.# #......<#.# ########.#.# #.#.# ..#.# #.#.# You could see a water moccasin and 2 gnolls. Vanquished Creatures A scorpion (D:4) 2 rock fish (D:4) A jelly (D:4) 5 hounds A sleepcap (D:4) An iguana (D:4) Natasha (thrice) (D:4) 3 adders 2 gnolls 3 ribbon worms 2 dart slugs 4 orcs (D:3) 4 hobgoblins A quokka (D:4) 7 ball pythons 6 bats 6 endoplasms 4 frilled lizards 11 goblins 8 kobolds 5 rats 80 creatures vanquished. Vanquished Creatures (others) 2 draconians (D:1) 2 gargoyles (D:1) An armataur (D:1) A formicid (D:1) A spriggan (D:1) A revenant (D:1) A human (D:1) A dwarf (D:1) 3 tengu (D:1) A felid (D:1) A barachi (D:1) 15 creatures vanquished. Grand Total: 95 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Encountered a draconian 2 | D:1 | Encountered a human 2 | D:1 | Encountered a formicid 2 | D:1 | Encountered a spriggan 2 | D:1 | Encountered a felid 2 | D:1 | Encountered a tengu 2 | D:1 | Encountered a tengu 2 | D:1 | Encountered a revenant 2 | D:1 | Encountered a tengu 2 | D:1 | Encountered a kraken 2 | D:1 | Encountered a barachi 2 | D:1 | Encountered a gargoyle 2 | D:1 | Encountered a draconian 2 | D:1 | Encountered a gargoyle 2 | D:1 | Encountered an armataur 2 | D:1 | Encountered a dwarf 3 | D:1 | Killed a human 5 | D:1 | Killed a formicid 5 | D:1 | Killed a tengu 6 | D:1 | Killed a tengu 7 | D:1 | Killed a gargoyle 8 | D:1 | Killed a barachi 9 | D:1 | Killed a dwarf 9 | D:1 | Killed an armataur 11 | D:1 | Killed a tengu 12 | D:1 | Killed a draconian 12 | D:1 | Killed a spriggan 15 | D:1 | Killed a felid 15 | D:1 | Killed a draconian 16 | D:1 | Killed a gargoyle 18 | D:1 | Killed a revenant 182 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1426 | D:2 | Found a burning altar of Makhleb. 1774 | D:2 | Became a worshipper of Makhleb the Destroyer 1911 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1911 | D:2 | Learned a level 1 spell: Soul Splinter 2635 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 2653 | D:3 | Reached * piety under Makhleb 2659 | D:3 | Reached skill level 1 in Maces & Flails 2661 | D:3 | Reached XP level 5. HP: 14/35 MP: 0/0 2661 | D:3 | Learned a level 2 spell: Searing Ray 2973 | D:3 | Found a faded altar of an unknown god. 3701 | D:4 | Reached XP level 6. HP: 34/40 MP: 0/0 4002 | D:4 | Identified the +8 mace of Kubitim {holy, Will+} 4092 | D:4 | Encountered Natasha 4095 | D:4 | Killed Natasha 4164 | D:4 | Encountered Natasha 4171 | D:4 | Killed Natasha 4171 | D:4 | Encountered Natasha 4180 | D:4 | Killed Natasha 4469 | D:4 | Reached XP level 7. HP: 45/45 MP: 0/0 4469 | D:4 | Learned a level 3 spell: Frozen Ramparts 4683 | D:4 | HP: 2/45 [rock fish (10)] 5226 | D:5 | Entered Level 5 of the Dungeon 5248 | D:5 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 5248 | D:5 | HP: 2/46 [gnoll/+0 spear (5)] 5249 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_b, layout_loops_cross D:2: minmay_spotlight, layout_basic, basic_altar D:3: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, cheibrodos_gnoll_hut D:4: layout_loops_cross, minmay_cupped, uniq_natasha D:5: layout_basic, minmay_temple_entry_hall, grunt_ministairs_5 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | 2 3 4 | 4.0 Maces & Flails | 1 2 | 2.5 Fighting | | 0.4 Dodging | | 2.8 Shields | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 17 | 18 || 43 Melee: Unarmed | 6 | | || 6 Mace | 2 | 17 | 18 || 37 Cast: Shock | 70 | 78 | 34 || 182 Drink: Mutation | | | 1 || 1 Armour: Robe | 5 | 27 | 22 || 54 Dodge: Dodged | 5 | 19 | 17 || 41 Block: Buckler | | 3 | 5 || 8