Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9919884698835801963 6 georgepie the Magician (level 2, 0/21 HPs) Began as a Djinni Air Elementalist on Sept 20, 2026. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:32 (430 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 430, Time: 00:04:33 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 26 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) c - +0 long sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons b - a +0 spear c - a +0 long sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {unknown} d - 2 scrolls of teleportation {unknown} Potions f - a potion of attraction {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Forgecraft + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the goblin. You kill the goblin! You have reached level 2! Things that are here: a +0 club; a goblin corpse You encounter a goblin. It is wielding a +0 club. Found a scroll labelled FOTOQIQOTZ. The goblin shouts! You hear an angry hiss. You hear a shout! You miscast Shock. Nothing appears to happen. The zap hits the goblin. The goblin is moderately wounded. You miscast Shock. Nothing appears to happen. The goblin barely misses you. The zap misses the goblin. The goblin misses you. The zap misses the goblin. The goblin hits you with a +0 club. The zap hits the goblin. The goblin is heavily wounded. The goblin closely misses you. The zap misses the goblin. The goblin hits you with a +0 club. The zap misses the goblin. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. The goblin closely misses you. You miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is heavily wounded. The goblin misses you. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin barely misses you. You closely miss the goblin. The goblin barely misses you. The goblin hits you but does no damage. You closely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. You die... #.# #?# #.# #.# #.# #.# #.# ###### #g##### #..... #@....# ### #.###. #####.# #.###.# #. #.# #)....# #. #.###.##### #. #.....# ## ####### You could see a goblin. Vanquished Creatures A quokka (D:1) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 397 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 430 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, serial_shops, shop, nicolae_shop_mannequins Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Long sword || 9 Cast: Shock || 17 Armour: Robe || 13 Dodge: Dodged || 11