Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 693537164208072197 24 georgepie the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Sept 20, 2026. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:12:37 (1663 turns). georgepie the Conjurer (Human Conjurer) Turns: 1663, Time: 00:12:38 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 2% Magic: 3/6 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 11 Spells: 4/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -11) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 ring mail Talismans b - a medusa talisman Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} Potions g - a potion of magic c - a potion of curing f - a potion of ambrosia {unknown} j - a potion of attraction {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 0.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Summon Small Mammal Summ 8% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The jackal closely misses your rat. Your rat bites the jackal. The jackal dies! The jackal barely misses your rat. You are out of magic! The jackal barely misses your rat. Your rat barely misses the jackal. Your rat closely misses the jackal. The quokka bites you. Something barely misses your rat. The quokka bites you. Your rat misses the jackal. Something closely misses your rat. Your rat closely misses the jackal. Something hits your rat! Your rat dies! Your rat's corpse disappears in a puff of smoke! You hit the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. The quokka bites you. You closely miss the quokka. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka. The quokka is severely wounded. The quokka bites you. You hit the quokka. You kill the quokka! The jackal bites you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The jackal attacks as it pursues you! The jackal completely misses you. The jackal barely misses you. The jackal bites you. Terence hits you from afar with a +1 trident of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel very sick. The jackal attacks as it pursues you! The jackal bites you but does no damage. You die... ######......... #......... #@†....... #......... #########......... #.@............... #h########†....... #.# ###........ #@# #.......... #.# #.######### #.# #. #.# # #.# #.. ### #### #... ##.# You could see Terence and a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:2) A quokka (D:2) 4 ball pythons (D:1) 2 bats (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 20 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A jackal (D:2) A quokka (D:1) A bat (D:1) A goblin (D:1) 5 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 509 | D:1 | Learned a level 1 spell: Summon Small Mammal 609 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 926 | D:1 | Found a faded altar of an unknown god. 1638 | D:2 | Encountered Terence 1659 | D:2 | Reached XP level 3. HP: 15/24 MP: 1/6 1663 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, basic_ecumenical_altar D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Cast: Magic Dart || 32 Summon Small Mamm || 11 Drink: Curing || 1 Armour: Robe || 19 Dodge: Dodged || 17