Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17567904910725893724 150 georgepie the Magician (level 5, -1/35 HPs) Began as a Djinni Air Elementalist on Sept 21, 2026. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:16:10 (2444 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 2444, Time: 00:16:10 Health: -1/35 AC: 2 Str: 7 XL: 5 Next: 58% Gold: 88 EV: 11 Int: 24 God: SH: 0 Dex: 14 rFire + + . (33%) f - +0 hand axe rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... h - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons b - a +0 short sword f - a +0 hand axe (weapon) Missiles c - 5 atropa-tipped darts g - 2 poisoned darts Armour a - a +0 robe (worn) d - a +0 plate armour e - a +1 leather armour of cold resistance Jewellery h - a +6 ring of intelligence (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of fear {unknown} h - a scroll of blinking {unknown} l - 3 scrolls of fog {unknown} m - a scroll of identify {unknown} o - a scroll of teleportation {unknown} Potions d - 4 potions of heal wounds {unknown} f - 2 potions of enlightenment {unknown} j - a potion of might {unknown} k - a potion of mutation {unknown} n - a potion of curing {unknown} p - a potion of moonshine {unknown} Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 2.5 Dodging + Level 2.8 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 96% 1d9 1% 1 b - Static Discharge Conj/Air 48% 3-5/arc 2% 2 c - Swiftness Air 24% N/A 5% 3 d - Airstrike Air 12% 2d(2-18) 19% 4 e - Kinetic Grapnel Frge 96% 1d7 1% 1 f - Blink Tloc 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done waiting. You now have 88 gold pieces (gained 12). f - 2 fuming dark potions (gained 1) You reach down and open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You encounter Terence the Veteran. He is wielding a +0 hand axe. The zap hits Terence. Terence is lightly wounded. Terence shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. Terence comes into view. There is a stone staircase leading down here. The zap hits Terence. Terence is moderately wounded. The zap hits Terence. Terence is heavily wounded. You miscast Shock. Nothing appears to happen. The zap hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. The zap hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe. The zap hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.#####............# #.# #............# #.# #............# #.# #.............. #.# #.......#####.# #.# ####'#.###### # #.# #.#....... #.# #...###### #.# #@@......# #.# ######.... #.# @.. #.# . #.# #.# #.# ###### #.###..[.## #.........# You could see Terence. Vanquished Creatures Jessica (D:2) Natasha (thrice) (D:2) 2 adders (D:2) 3 ribbon worms (D:2) An endoplasm (D:1) A hobgoblin (D:2) 2 jackals (D:2) 4 quokkas 5 ball pythons (D:1) 4 bats 3 frilled lizards 2 goblins (D:1) 4 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 284 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 762 | D:1 | Found a faded altar of an unknown god. 848 | D:1 | Found Enoc's Armour Emporium. 1232 | D:2 | Encountered Jessica 1236 | D:2 | Killed Jessica 1237 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1237 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1385 | D:2 | Found a snail-covered altar of Cheibriados. 1558 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1652 | D:2 | Encountered Natasha 1657 | D:2 | Killed Natasha 1717 | D:2 | Encountered Natasha 1721 | D:2 | Killed Natasha 1722 | D:2 | Reached XP level 5. HP: 32/35 MP: 0/0 1722 | D:2 | Learned a level 2 spell: Blink 1989 | D:2 | Encountered Natasha 2009 | D:2 | Killed Natasha 2431 | D:2 | Encountered Terence 2444 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, basic_ecumenical_altar, serial_shops, nicolae_shopburst D:2: layout_basic, basic_altar, uniq_natasha, uniq_jessica, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | 2 | 2.8 Fighting | | 0.2 Short Blades | | 0.1 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 4 || 10 Melee: Short sword | 6 | || 6 Hand axe | | 4 || 4 Cast: Shock | 53 | 45 || 98 Stab: Sleeping | 1 | || 1 Armour: Robe | 12 | 11 || 23 Dodge: Dodged | 15 | 11 || 26