Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15284913027747372380 18 georgepie the Magician (level 2, -1/21 HPs) Began as a Djinni Air Elementalist on Sept 21, 2026. Slain by a gnoll ... wielding a +1 whip of freezing (4 damage) ... on level 1 of the Dungeon. The game lasted 00:05:39 (980 turns). georgepie the Magician (Djinni Air Elementalist) Turns: 980, Time: 00:05:39 Health: -1/21 AC: 7 Str: 7 XL: 2 Next: 85% Gold: 36 EV: 9 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +2 ring mail {Will+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe b - a +2 ring mail of willpower (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of fear {unknown} h - a scroll of poison {unknown} j - a scroll of enchant weapon {unknown} Potions d - 2 potions of might {unknown} f - a potion of mutation {unknown} k - a potion of curing {unknown} Baubles g - 2 flux baubles Skills: + Level 0.2 Armour + Level 2.3 Dodging + Level 1.7 Stealth + Level 0.1 Unarmed Combat + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 17% 1 b - Static Discharge Conj/Air 26% 3-5/arc 26% 2 c - Swiftness Air 13% N/A 45% 3 d - Airstrike Air 6% 2d(1-17) 86% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat completely misses you. You miscast Shock. Nothing appears to happen. The bat hits you but does no damage. The gnoll hits you with a +1 whip of freezing. The gnoll freezes you terribly. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll but do no damage. The bat barely misses you. The gnoll completely misses you. You hit the gnoll. The gnoll is lightly wounded. The bat barely misses you. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The bat closely misses you. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is lightly wounded. The bat barely misses you. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The bat hits you. The bat hits you but does no damage. The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is moderately wounded. The bat hits you but does no damage. x2; The gnoll barely misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +1 whip of freezing. * * * LOW HITPOINT WARNING * * * The gnoll freezes you terribly. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is moderately wounded. The bat completely misses you. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The bat barely misses you. The gnoll hits you with a +1 whip of freezing. You die... #.#.#.#.... .. . #. #.#.#.#.#.#...#####.# .. #.##.#.#.#.#.#.........### ...#....#.#.#.#.#............ .#.######.#.# #.#............ ..........#.# #.#............ ..........#.# #.#b........# ............#.#.@j.......$# ............#.#......###..... #....''.....#.#....### ... #....#'...#..†.....# ... . ..........#........# .... ###.....#.#.#......# .....# #.....#.#.#......# .....# #..#..#.#.#......###.....# #...###.#.##.............# You could see a gnoll and a bat. Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | georgepie the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | georgepie set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 450 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 468 | D:1 | Found Lerphamp's Weapon Emporium. 980 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, serial_shops, shop, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_ca, co_window_2corner, co_window_of_opportunity_b, co_window_unsneaky_path_c, co_window_corner_ca, co_window_paths_c, glass_columns_a, glass_columns_b, st_stairs_11 Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Armour | | 0.2 Dodging | | 2.3 Stealth | | 1.7 Unarmed Combat | | 0.1 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Unarmed || 27 Cast: Shock || 26 Armour: Ring mail || 31 Dodge: Dodged || 27