gfnd889032 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (61, 8, D) a +3 scale mail of fire resistance (62, 0, D) a +1 heavy long sword (62, 1, D) the quicksilver dragon scales of Pan-Flutes {Will+ Int+4} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. (63, 0, D) the +1 scale mail of Antique Amelioration {rElec rCorr Str-3} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (63, 8, D) a staff of death (68, 2, D) a shapeshifter corpse (skeletalised by now) (69, 2, D) a shapeshifter corpse (skeletalised by now) (70, 8, D) Ybius's Vellum of Inhalation and Toxicity Spells Type Level a - Shock Conjuration/Air 1 b - Petrify Alchemy/Earth 4 c - Vhi's Electric Charge Translocation/Air 4 d - Maxwell's Capacitive Coupling Air 8 (unseen) (70, 9, D) a book of Cantrips (71, 8, D) Wecoa's Compilation of Contamination Spells Type Level a - Sting Conjuration/Alchemy 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Alistair's Intoxication Alchemy 5 e - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (72, 8, D) a wand of acid (3) (72, 9, D) the Compilation of the Galvanic Cemetery Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Death's Door Necromancy 9 (unseen) (73, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 1, D) a +0 trident of venom (75, 1, D) a staff of death