ghkk Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (6, -18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (8, -6, D:1) a +0 robe (11, -6, D:1) a frilled lizard skeleton (15, -12, D:1) a +0 club (17, -5, D:1) a +0 robe (21, -1, D:1) a +0 flail (22, 7, D:1) a +0 whip a kobold skeleton (24, -17, D:1) a +0 robe (28, -4, D:1) a +0 dagger 2 stones a kobold skeleton (33, -1, D:1) a hobgoblin skeleton (38, -3, D:1) a +0 whip (42, -4, D:1) a rat corpse (skeletalised by now) (42, 0, D:1) a +0 cloak (42, 11, D:1) a quokka skeleton (43, 11, D:1) a bat skeleton (48, 9, D:1) a bat corpse (skeletalised by now) (54, 13, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 17, D:2) the +1 dagger "Batugrag" {distort, *Corrode rPois rC- Str+6} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (4, 9, D:2) 3 curare-tipped darts (25, 20, D:2) a +0 whip 5 stones (25, 21, D:2) a +0 dagger a kobold corpse (42, 5, D:2) a +0 dagger (43, 17, D:2) a frilled lizard corpse