Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 10235611863997613712 49 ghkk the Vexing (level 3, 0/22 HPs) Began as a Poltergeist Enchanter on Apr 27, 2025. Frozen to death by an endoplasm (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:16 (1900 turns). ghkk the Vexing (Poltergeist Enchanter) Turns: 1900, Time: 00:03:17 Health: 0/22 AC: 2 Str: 4 XL: 3 Next: 77% Magic: 1/6 EV: 12 Int: 17 God: Gold: 145 SH: 0 Dex: 16 Spells: 1/6 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ h - scarf {repulsion} rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: repel missiles @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) o - a +2 whip of holy wrath Armour b - a +1 cloak (haunted) h - a scarf of repulsion (haunted) Wands n - a wand of roots (9) Scrolls d - a scroll of blinking {unknown} e - 2 scrolls of poison {unknown} f - a scroll of fear {unknown} j - a scroll of teleportation {unknown} k - 3 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} p - a scroll of vulnerability {unknown} q - a scroll of enchant weapon {unknown} Potions c - 2 potions of invisibility g - 3 potions of haste {unknown} i - a potion of heal wounds {unknown} m - 2 potions of might {unknown} Skills: + Level 0.6 Fighting * Level 2.1 Short Blades + Level 2.5 Dodging + Level 4.7 Stealth + Level 2.1 Spellcasting * Level 5.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 b - Tukima's Dance Hex 19% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 7% 3 Dazzling Flash Hex/Fire 20% N/A 21% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Detonation Catalyst Fire/Alch 1% 1d1 99% 5 Irradiate Conj/Alch 0% 3d11 99% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You hit the white imp but do no damage. The white imp is heavily wounded. The quokka bites you. The endoplasm barely misses you. The white imp gestures at you. The puff of frost is repelled. You hit the white imp. The white imp is severely wounded. The quokka barely misses you. The white imp gestures at you. The puff of frost is repelled. The endoplasm completely misses you. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the white imp. The white imp is severely wounded. The quokka barely misses you. The white imp closely misses you. The endoplasm hits you. You closely miss the white imp. The white imp is severely wounded. You feel your existence waver again. The quokka completely misses you. The white imp closely misses you. The endoplasm misses you. You hit the white imp. The white imp is almost dead. The quokka bites you. The white imp gestures at you. The puff of frost hits you. You resist. The endoplasm hits you. The quokka barely misses you. You hit the white imp. The white imp is almost dead. The white imp hits you. The white imp freezes you. You resist. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You resist. You die... ..........#...# ....##......#..# #.......##...#.# ##....#.####.... .........#.....# ###............>. ##............... ................. .....