ghkk Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (14, -11, D:1) a rat corpse (skeletalised by now) (23, -19, D:1) a hobgoblin skeleton (26, -28, D:1) a bat corpse (skeletalised by now) (37, -22, D:1) a quokka skeleton (41, 9, D:1) a kobold corpse (skeletalised by now) (45, -4, D:1) a goblin corpse (skeletalised by now) (61, -17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (25, 24, D:2) a hobgoblin corpse (skeletalised by now) (28, 44, D:2) a +2 mace of protection a +0 scale mail the human corpse of Terence (skeletalised by now) (38, 14, D:2) a bat corpse (skeletalised by now) (40, 0, D:2) an orc corpse (skeletalised by now) (40, 2, D:2) an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (40, 14, D:2) a goblin corpse (skeletalised by now) (42, 21, D:2) a rat corpse (skeletalised by now) (47, 24, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (4, 27, D:3) an adder corpse (skeletalised by now) (5, 11, D:3) an adder corpse (skeletalised by now) (6, 20, D:3) a rat corpse (skeletalised by now) (27, 1, D:3) a bat skeleton (28, 15, D:3) an orc corpse (skeletalised by now) (43, 0, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (3, 5, D:4) an iguana skeleton (35, -6, D:4) a howler monkey corpse (skeletalised by now) (36, -34, D:4) a jackal skeleton a jackal skeleton a jackal skeleton Level 5 of the Dungeon (0, 0, D:5) an orc corpse (skeletalised by now) (2, 0, D:5) an orc corpse (skeletalised by now) (12, 35, D:5) 20 gold pieces (20, 15, D:5) an adder corpse (skeletalised by now) (29, -3, D:5) a gnoll skeleton (30, -4, D:5) a jackal skeleton (41, 11, D:5) a gnoll skeleton Level 6 of the Dungeon (9, -15, D:6) a rat skeleton (10, -16, D:6) an adder skeleton (16, -3, D:6) a hound skeleton (36, -6, D:6) a centaur corpse (skeletalised by now) (40, 18, D:6) a water moccasin corpse (skeletalised by now) (46, 22, D:6) an orc corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a kobold skeleton (0, 3, D:7) a kobold skeleton (1, 2, D:7) a kobold skeleton (16, 7, D:7) an orc corpse (skeletalised by now) (33, -1, D:7) an orc skeleton (34, -32, D:7) an orc corpse (skeletalised by now) (34, 9, D:7) an orc corpse (skeletalised by now) (36, -30, D:7) an orc corpse (skeletalised by now) (37, -12, D:7) an orc skeleton (37, -11, D:7) an iguana skeleton (42, 8, D:7) an ogre skeleton (45, -7, D:7) an orc skeleton (46, -7, D:7) an orc skeleton Level 8 of the Dungeon (11, -18, D:8) a howler monkey corpse (skeletalised by now) (13, -1, D:8) an orc skeleton (18, -13, D:8) a cyclops skeleton (31, -33, D:8) a yak corpse (skeletalised by now) (32, -32, D:8) a yak corpse (skeletalised by now) (45, -18, D:8) a yak corpse (skeletalised by now) (46, -18, D:8) a yak corpse (skeletalised by now) (47, -9, D:8) an orc skeleton an orc skeleton the Necropolis (0, 0, Necropolis) a wand of flame (6) (1, 0, Necropolis) the rimehorn talisman of Kybruo Zuss {rPois Will+ Dex-5} [rimehorn talisman] rPois: It protects you from poison. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (2, -1, Necropolis) a scroll of identify (2, 1, Necropolis) 17 gold pieces (4, -1, Necropolis) a potion of mutation (4, 1, Necropolis) the +2 hand axe of Helill {chaos, MP+9 Int+3} MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (8, 28, Necropolis) a potion of curing (11, 25, Necropolis) 11 gold pieces (11, 26, Necropolis) 14 gold pieces (11, 29, Necropolis) the +8 short sword of Contradiction {antimagic, ^Contam ^Fragile Fly Int+6} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Int+6: It affects your intelligence (+6). (unseen) (12, 26, Necropolis) a potion of curing (12, 27, Necropolis) a +0 vampiric dagger (unseen) (12, 28, Necropolis) the staff of Instinct {^Fragile rElec rCorr Air Alch} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (12, 29, Necropolis) a throwing net (44, 17, Necropolis) a +1 falchion of electrocution (unseen) (45, 20, Necropolis) 16 gold pieces (47, 18, Necropolis) the +4 broad axe "Zenoth" {drain, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (48, 19, Necropolis) 20 gold pieces (49, 18, Necropolis) 13 gold pieces (49, 19, Necropolis) Ommy Arairuh's Parchment of Spagyric Attendants Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Eringya's Surprising Crocodile Summoning 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Summon Hydra Summoning 7 (unseen)