Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 253267774038074174 9 girmo the Gusty (level 2, 0/15 HPs) Began as a Deep Elf Air Elementalist on Mar 7, 2026. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (411 turns). girmo the Gusty (Deep Elf Air Elementalist) Turns: 411, Time: 00:01:51 Health: 0/15 AC: 3 Str: 5 XL: 2 Next: 3% Magic: 2/8 EV: 11 Int: 19 God: Gold: 32 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of mutation {unknown} Skills: + Level 2.5 Dodging * Level 2.8 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations * Level 3.7 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Swiftness Air 16% N/A 10% 3 Airstrike Air 8% 2d(2-18) 32% 4 Confusing Touch Hex 2% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal leaves your sight. There is an open gate here. You close the gate. Something unseen opens the gate. A gnoll comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 72% to hit) The zap misses the gnoll. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... # .# #######.# #.......# #### #)....### ††.# #..#######†..### ##..)#...'.†.'.. #.⌠)#.⌠.'.†.'.. #@.)#...'.j.'.. #j###...#.††#.. #..)#.j.# †.# #.⌠)#I.I# ## ##..)#...# #..###...##.. #.†..'...#h... #..††'.>.#.... #.†.†'...#..... You could see a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 bats (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | girmo the Deep Elf Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 387 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 411 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_corners, darby_intimidation_tactics Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Cast: Shock || 21 Armour: Robe || 2 Dodge: Dodged || 2