glorbis Level 1 of the Dungeon (0, 0, D:1) a +1 buckler (5, 31, D:1) a +0 leather armour (14, 43, D:1) a +0 whip (15, 48, D:1) a +0 mace (38, 11, D:1) a +0 dagger (47, 51, D:1) a frilled lizard corpse (skeletalised by now) (47, 53, D:1) a rat corpse (skeletalised by now) (48, 15, D:1) a +0 scale mail (49, 9, D:1) a +0 leather armour (55, 41, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (2, 0, D:2) a scroll of noise (4, 12, D:2) a rat corpse (skeletalised by now) (5, 10, D:2) a +0 chain mail (16, 12, D:2) 2 poisoned darts (22, 12, D:2) 7 stones (24, 7, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (25, 2, D:2) a +0 dagger a kobold corpse (skeletalised by now) (26, 26, D:2) a +0 dagger 5 stones a kobold skeleton (28, 16, D:2) a +0 whip a gnoll skeleton (31, 10, D:2) a +0 spear a gnoll corpse (skeletalised by now) (44, 25, D:2) a bat skeleton (47, 30, D:2) a ball python skeleton (47, 31, D:2) a +0 dagger 2 stones a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) 5 stones (0, 2, D:3) a quokka skeleton (1, 1, D:3) a ball python skeleton (7, -15, D:3) a scroll of noise (7, -10, D:3) a +0 flail (7, 1, D:3) a +0 robe (8, -2, D:3) a +0 club (9, -24, D:3) a +0 short sword (9, -2, D:3) a +0 club a +0 club a +1 dagger of electrocution a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (10, 29, D:3) a +0 club (14, -22, D:3) a +0 scythe a +2 robe of cold resistance (17, -22, D:3) a +0 dagger (18, -28, D:3) a +0 leather armour (18, 9, D:3) a +0 club (18, 10, D:3) an amulet of faith (20, -5, D:3) a rat corpse (skeletalised by now) (31, -18, D:3) a scroll of noise (33, 17, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (34, -18, D:3) a ball python skeleton (36, -4, D:3) a +0 dagger an adder corpse (skeletalised by now) (36, -1, D:3) a quokka corpse (skeletalised by now) (39, -3, D:3) the +5 dagger "Beetlebane" {drain, rElec Will+ SInv Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (42, -4, D:3) 6 atropa-tipped darts (45, -26, D:3) a +0 long sword (51, -26, D:3) 6 stones (54, 15, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Vusueps's Antique Weapon Shop a +0 club (13 gold) the +11 flail of the Maze {freeze, ^Contam rElec rPois Int+6 SInv} (2448 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a +0 orcbow (108 gold) a +0 hand axe (81 gold) a +0 trident (94 gold) a +0 falchion (81 gold) a +0 falchion (81 gold) a +0 spear (81 gold) a +0 trident (94 gold) the +10 morningstar "Eos" {elec, Halo rElec} (2133 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (4, -4, D:4) a +0 dagger a kobold corpse (skeletalised by now) an iguana corpse (skeletalised by now) (10, 14, D:4) a +0 club a +0 ring mail (16, -24, D:4) a +0 chain mail (16, 19, D:4) a +0 short sword a +0 ring mail (16, 21, D:4) a +0 dagger a goblin corpse (skeletalised by now) (16, 24, D:4) an adder corpse (skeletalised by now) (17, -26, D:4) 17 gold pieces (18, 22, D:4) a +0 trident (21, -1, D:4) a ball python corpse (24, -25, D:4) a +0 chain mail (26, -2, D:4) a +0 leather armour (47, -15, D:4) a +0 club