Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9599230614684061201 21 glumm the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Mar 5, 2026. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (408 turns). glumm the Conjurer (Deep Elf Conjurer) Turns: 408, Time: 00:03:45 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 6/8 EV: 12 Int: 22 God: Gold: 18 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of cancellation {unknown} j - a potion of resistance {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 12% 2d5 45% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Shops: D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. The gnoll shouts! The gnoll closely misses you. The gnoll barely misses you. The gnoll closely misses you. x2 There is a stone staircase leading up here. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! The gnoll barely misses you. You climb upwards. There is a stone staircase leading down, spattered with blood here. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ..# ##.†.....# ### #.#.....# ###### # #.#.....########### ##..... #.########......#.####...... ######.###.......#...#..........# .........#....÷..#..............# ########.#.......#..............# #.'.....)................# ###.....j@......#######..# #.....j.###♣♣.♣ #......# ##.......♣♣♣♣.♣♣♣♣..†..# #.######♣♣PP.PP♣♣###..# #.# #.♣♣PP...PP♣ #..# #.# #.♣♣P.....P♣♣##..# #.# #......⌠......#..# #.# #.♣♣P.....P♣♣.)..# #.####.♣♣PP...PP♣♣##..# You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) A dart slug (D:3) An endoplasm (D:3) 2 hobgoblins A ball python (D:3) A bat (D:1) A frilled lizard (D:3) A goblin (D:3) A kobold (D:3) 2 rats (D:3) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glumm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D:1 | You fall into a shaft and drop 1 floor! 64 | D:3 | Found Asigol's Antique Armour Emporium. 260 | D:3 | Reached XP level 2. HP: 15/15 MP: 5/8 263 | D:3 | Learned a level 2 spell: Searing Ray 308 | D:3 | Found a snail-covered altar of Cheibriados. 408 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic D:2: layout_rooms D:3: layout_basic, nicolae_overflow_hidden_temple, nicolae_cheibriados_redshifting, serial_shops, shop, serial_forest, infiniplex_forest_straight_1, infiniplex_forest_corner_1, infiniplex_forest_clump_medium, infiniplex_forest_fountain, infiniplex_forest_clump_cross, infiniplex_forest_clump_small, infiniplex_forest_clump_double, infiniplex_forest_clump_tiny, ebering_ecumenical_altar_rust D:4: layout_rooms, serial_shops, nicolae_shop_glassy Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 19 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 9