Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 7202909078717176937 161 glumm the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Mar 5, 2026. Shot with an arrow by a centaur (12 damage) ... on level 4 of the Dungeon. The game lasted 00:08:22 (852 turns). glumm the Conjurer (Deep Elf Conjurer) Turns: 852, Time: 00:08:22 Health: -4/28 AC: 2 Str: 4 XL: 5 Next: 18% Magic: 7/11 EV: 11 Int: 25 God: Gold: 94 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) c - orb {Attunement} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of attunement (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} h - 2 scrolls of enchant armour {unknown} j - a scroll of poison {unknown} k - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 6.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 16% 2 Fulminant Prism Conj/Alch 23% 3d12 24% 4 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 (+2d524% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [ Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You feel a strong surge of power! You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 club. Found 15 gold pieces. Found a stone staircase leading down. Found a sedimented clear potion. You now have 94 gold pieces (gained 15). Found a club. f - a sedimented clear potion You encounter a howler monkey. A howler monkey is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (asleep, 100% to hit) You feel a strong surge of power! You focus your ray upon the howler monkey. The searing ray hits the howler monkey. The howler monkey is lightly wounded. The howler monkey howls! (Press . to maintain the ray.) You encounter a centaur. It is carrying a +0 orcbow. The searing ray misses the howler monkey. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear an angry growl. You hear a shout! x5 The searing ray hits the howler monkey. The howler monkey is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #### ### ##.. ... ##..# c.#.. ## ##...##.h...# ##..##....@..# #.........#..# ###.##.####### #.)..# ####.# ####.# #....# ###.#### #####...# You could see a centaur and a howler monkey (catching breath). Vanquished Creatures A jelly (D:3) 2 hounds (D:4) A sleepcap (D:4) An adder (D:4) A dart slug (D:2) 4 ribbon worms 2 orcs (D:4) 2 endoplasms 3 hobgoblins 2 jackals (D:4) 3 ball pythons (D:4) 2 bats 2 frilled lizards 2 goblins 2 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glumm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 19 | D:1 | Found Haisem's Antique Armour Emporium. 150 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 176 | D:2 | Learned a level 2 spell: Searing Ray 281 | D:3 | Reached skill level 5 in Conjurations 281 | D:3 | Reached XP level 3. HP: 19/19 MP: 4/9 387 | D:4 | Reached XP level 4. HP: 20/24 MP: 4/10 423 | D:4 | Reached skill level 6 in Conjurations 485 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/11 655 | D:4 | Encountered Eustachio 850 | D:4 | Encountered a centaur 852 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic, serial_shops, shop, nicolae_shop_peninsula, shop, dk_noncrumbling_4 D:2: layout_basic, nicolae_wormholes D:3: layout_loops_corners, mainiacjoe_overflow_small_starburst, serial_shops, nicolae_shop_trees, nicolae_shop_tiny_statue_garden, kennysheep_generic_room_6, uniq_ijyb D:4: minmay_thinvault, layout_loops_ring, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 6 | 6.8 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 4 || 4 Melee: Staff | | 4 || 4 Cast: Magic Dart | 28 | 23 || 51 Searing Ray | 5 | 5 || 10 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | | 3 || 3