Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12527108162607711663 18 glumm the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Mar 5, 2026. Slain by an orc priest ... wielding a +0 flail (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:39 (444 turns). glumm the Conjurer (Deep Elf Conjurer) Turns: 444, Time: 00:02:39 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 0/8 EV: 12 Int: 22 God: Gold: 51 SH: 0 Dex: 17 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of the Leaf {rC+ Dex+4} HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - the ring of the Leaf (worn) {rC+ Dex+4} (You found it on level 4 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Scrolls c - a scroll of noise {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc shouts! The orc priest shouts! The orc shouts! You stop channelling your searing ray. You see here a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The searing ray misses the orc priest. Without enough magic to sustain it, your Searing Ray dissipates. The orc priest hits you with a +0 flail! Ouch! That really hurt! You die... # #.# #........# #.# # ####.##..#...#... #.# # ....#$...........#.# # #..#⌠.....o...#.#.# #.# .... .....#.# #.# .#oo)#..#.#.# #.####.## ........#.#.# #.#.....#########)#.#.# #.#.###......@o.).#.#.# #.#.# ##.#####........# #.#.# #.# ######.### #.#.# #.##########.# ####.#.# #............# .......# ############## ######## You could see an orc priest. Vanquished Creatures A dart slug (D:1) 4 orcs (D:4) An endoplasm (D:1) 3 hobgoblins (D:4) 2 goblins (D:4) 2 kobolds (D:4) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glumm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 75 | D:2 | You fall into a shaft and drop 2 floors! 83 | D:4 | Encountered an orc priest 171 | D:4 | Reached XP level 2. HP: 15/15 MP: 5/8 173 | D:4 | Identified the ring of the Leaf {rC+ Dex+4} 258 | D:4 | Encountered a howler monkey 364 | D:4 | Learned a level 2 spell: Searing Ray 444 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_corners, shapermc_ecumenical_altar_flowoftime, minmay_lizard_pond D:2: layout_loops_ring, serial_shops, shop, basic_altar, st_stairs_6 D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, okawaru_metal_pillars_1_2 D:4: cheibrodos_pilgrimage, layout_loops_ring, marbit_many_paths Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.0 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 3 Armour: Robe || 1