Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1853566755837291834 792 glumm the Destroyer (level 7, -4/36 HPs) Began as a Deep Elf Conjurer on Mar 26, 2026. Killed from afar by a clockroach (9 damage) ... with a blast of sand ... on level 4 of the Dungeon. The game lasted 00:09:57 (1467 turns). glumm the Destroyer (Deep Elf Conjurer) Turns: 1467, Time: 00:09:58 Health: -4/36 AC: 2 Str: 4 XL: 7 Next: 57% Magic: 5/13 EV: 13 Int: 25 God: Gold: 12 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . d - +1 spear (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe {AC:2.0, EV:0.0} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of faith {Faith, !P} Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: faith @: very slow A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +1 spear of venom (weapon) Missiles b - 11 stones (quivered) Armour a - a +0 robe (worn) {AC:2.0, EV:0.0} Jewellery e - an amulet of faith (worn) {Faith, !P} Scrolls b - 3 scrolls of identify {unknown} c - a scroll of fear {unknown} d - 2 scrolls of amnesia {unknown} e - a scroll of poison {unknown} h - a scroll of silence {unknown} k - a scroll of vulnerability {unknown} n - a scroll of teleportation {unknown} Potions g - 2 potions of magic {!q} f - 2 potions of might {unknown} j - a potion of cancellation {unknown} l - a potion of heal wounds {unknown} m - a potion of invisibility {unknown} Skills: + Level 5.9 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 9.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Irradiate Conj/Alch 13% 3d16 41% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Search for what [? for help]? . Welcome back to the Dungeon! There is a collapsed entrance here. You encounter a clockroach. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 100% to hit) The magic dart hits the clockroach but does no damage. The clockroach is warded from harm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Aim: a clockroach (damage-immune at range, 83% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The searing ray hits the clockroach! The clockroach is warded from harm. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Aim: a clockroach (damage-immune at range, 83% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the clockroach. The clockroach is warded from harm. The searing ray hits the clockroach! The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You die... ##### ##..~## ##~...~# #≈~≈#≈†# #≈@≈#≈†# #≈.≈#≈.####### #≈B≈#≈~#.....# #≈.≈#≈~#.....# #≈~≈#≈~#.....# ..~##~†~.....##### ~..###..~........... ########.......###### ........<....# You could see a clockroach (warded). Vanquished Creatures 4 brain worms (Sewer) 2 bullfrogs (Sewer) 11 clockroaches 3 adders 4 gnolls (D:2) 2 river rats (Sewer) 4 dart slugs 4 ribbon worms 7 endoplasms 2 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) 5 bats A frilled lizard (D:1) A goblin (D:1) 5 kobolds (D:1) 3 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glumm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 281 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 407 | D:2 | Learned a level 2 spell: Searing Ray 427 | D:2 | Reached skill level 5 in Conjurations 430 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 557 | D:3 | Reached XP level 4. HP: 22/24 MP: 6/10 606 | D:4 | Reached skill level 6 in Conjurations 632 | D:4 | Found a glowing drain. 643 | D:4 | Reached XP level 5. HP: 28/28 MP: 6/11 673 | D:4 | Reached skill level 7 in Conjurations 780 | Sewer | Entered a sewer 814 | Sewer | Reached XP level 6. HP: 26/32 MP: 0/12 882 | Sewer | Reached skill level 8 in Conjurations 1101 | Sewer | Reached skill level 9 in Conjurations 1101 | Sewer | Reached XP level 7. HP: 36/36 MP: 10/13 1347 | Sewer | Reached skill level 5 in Dodging 1467 | D:4 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, minmay_tripent D:2: layout_basic D:3: layout_rooms, kennysheep_generic_room_11 D:4: layout_rooms, serial_shops, shop, gup_sewer_entry_pipe Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Dodging | 3 5 | 5.9 Conjurations | 5 6 7 9 | 9.0 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 9 | 1 | || 10 Melee: Dagger | 8 | | || 8 Spear | 1 | 1 | || 2 Cast: Magic Dart | 44 | 33 | 26 || 103 Searing Ray | 3 | 16 | 9 || 28 Stab: Sleeping | 1 | | || 1 Armour: Robe | 6 | 7 | 6 || 19 Dodge: Dodged | 9 | 8 | 2 || 19