gorgonsofia Level 1 of the Dungeon (6, 21, D:1) a +1 flail of protection (6, 24, D:1) a +0 club (8, -1, D:1) a rimehorn talisman (11, -15, D:1) a bat corpse (skeletalised by now) (16, 24, D:1) a +0 club (18, -5, D:1) a bat skeleton (18, 15, D:1) a +0 short sword (19, 32, D:1) a +0 whip a stone a kobold skeleton (50, -3, D:1) a +0 dagger a goblin skeleton a bat skeleton (52, -5, D:1) a +0 short sword (53, -6, D:1) a +0 club a goblin skeleton (55, -8, D:1) a +0 robe Level 2 of the Dungeon (9, -4, D:2) an amulet of reflection (14, 8, D:2) a +0 short sword (24, 28, D:2) a quill talisman (37, 29, D:2) a +0 shortbow (37, 50, D:2) a +0 leather armour (45, 13, D:2) a +0 dagger (46, 15, D:2) a +0 short sword 2 stones (47, 32, D:2) a ball python corpse (skeletalised by now) (47, 33, D:2) a +0 short sword (48, 8, D:2) a bat skeleton (48, 12, D:2) a +0 dagger (51, 8, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +2 chain mail of fire resistance (8, 0, D:3) a +0 ring mail (10, -8, D:3) a riddle talisman (12, -7, D:3) an orb of pyromania (14, 3, D:3) a frilled lizard corpse (skeletalised by now) (24, 1, D:3) a +0 glaive (24, 7, D:3) a +0 club a goblin corpse (skeletalised by now) (26, 23, D:3) 4 poisoned darts (27, 5, D:3) a rat corpse (skeletalised by now) (34, 28, D:3) a quokka corpse (skeletalised by now) (36, -2, D:3) the +0 robe of Incorporation {Rampage Will+ Regen+ Dex-5 Slay+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (39, -4, D:3) an inkwell talisman (39, -3, D:3) a +0 scale mail (43, -8, D:3) a +0 sling a +0 club (44, -7, D:3) a frilled lizard skeleton (45, -5, D:3) a staff of necromancy (51, 11, D:3) the +0 robe of the Heavens {rElec Int+3 Archmagi} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (52, 27, D:3) an orb of mesmerism (59, -4, D:3) a +0 flail 2 boomerangs an orc skeleton (62, 22, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an inkwell talisman (3, 1, D:4) a bombardier beetle corpse (17, -1, D:4) a +0 giant club (19, 20, D:4) an inkwell talisman (20, -4, D:4) 2 javelins (32, -1, D:4) a +0 whip a gnoll corpse (skeletalised by now) (33, -3, D:4) a +0 club (33, -2, D:4) a +0 halberd a +0 spear (51, 4, D:4) a +0 leather armour