gorgonsofia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 plate armour (5, 2, D) a +5 lajatang a +0 sling {Suphaphon} a +2 sling {Salvador} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 3, D) the +8 storm bow {elec, penet} It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Good {Dex+5 Slay-2} [spider talisman] Dex+5: It affects your dexterity (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 4, D) a jackal corpse (61, 8, D) a ring of protection from cold (61, 10, D) a wolf corpse (61, 12, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (62, 0, D) an amulet of chemistry (62, 3, D) a wolf corpse (62, 9, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 0, D) a +0 antimagic quarterstaff (63, 4, D) a bullfrog corpse (63, 8, D) a ring of see invisible (63, 12, D) a black bear corpse (67, 0, D) a +1 orcbow of freezing (68, 0, D) the +0 robe of Boredom {Will+} Will+: It increases your willpower. It cannot be enchanted further. (68, 4, D) a black bear corpse (69, 0, D) the +9 orcbow "Dusen" {drain, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 8, D) a staff of cold (70, 9, D) a ring of flight (71, 12, D) a hell hound corpse (71, 16, D) a parchment of Splinterfrost Shell (71, 17, D) a +5 ring of evasion (72, 8, D) an amulet of guardian spirit (72, 9, D) the +1 chain mail of Miracles {*Slow rF+++ Will++ Str+2} *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 16, D) 4 potions of haste (72, 17, D) a +2 glaive of freezing (unseen) (73, 1, D) an amulet of wildshape (73, 16, D) a parchment of Apportation (73, 17, D) a condenser vane (74, 2, D) a +0 dagger a +0 robe (74, 3, D) a +0 war axe (75, 1, D) the +0 leather armour "Gyshebb" {Str+4 SInv Stlth-} Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further.