gorgonsofia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (9, 1, D) a +0 leather armour a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a talisman of death (61, 8, D) a +1 shortbow of draining (61, 16, D) the conjuration staff of Ulaapy {rF- Int+3 Conj Summ} [staff of conjuration] rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (61, 19, D) a +0 dagger a +0 robe an elf corpse (62, 1, D) a +5 falchion of flaming (62, 4, D) a wolf corpse (skeletalised by now) (62, 8, D) a staff of fire (62, 10, D) a human corpse (skeletalised by now) (62, 12, D) a human corpse (skeletalised by now) (62, 16, D) a +0 vampiric morningstar (unseen) (62, 17, D) a staff of necromancy (unseen) (63, 0, D) the spider talisman "Xivex" {rPois Will- Dex+7 Slay-3} [spider talisman] rPois: It protects you from poison. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (63, 5, D) a +2 rapier of speed (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (63, 16, D) a parchment of Discord (63, 17, D) a book of Ice (64, 16, D) a staff of air (unseen) (64, 17, D) a +2 shortbow of freezing (unseen) (64, 18, D) a +2 dire flail of holy wrath (unseen) (67, 0, D) a +1 whip of holy wrath (68, 4, D) a +0 short sword a +0 robe a +0 buckler (69, 0, D) a +0 crystal plate armour (69, 4, D) a wolf corpse (skeletalised by now) (69, 11, D) a +0 trident a merfolk skeleton (70, 11, D) a +0 trident of entangling (71, 8, D) a +3 scimitar of electrocution (71, 11, D) a +0 trident 3 boomerangs (71, 26, D) +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 golden dragon scales +5 fire dragon scales (71, 33, D) a +0 short sword a +0 leather armour (72, 9, D) a +2 robe of willpower (72, 10, D) a +0 trident a merfolk skeleton (72, 11, D) a +0 trident a boomerang (72, 16, D) a +0 arbalest of freezing (72, 17, D) a hive talisman (72, 26, D) a +4 ring of protection the amulet of Noon {Faith rElec Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). an amulet of wildshape a ring of wizardry the ring of Trepidation {rC+ Will- Int+8 Dex-5 Stlth+} [ring of protection from cold] rC+: It protects you from cold. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. a ring of positive energy a +5 ring of evasion the ring of Intercession {rPois rCorr MP-9 EV+5 SInv} [ring of evasion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). EV+5: It affects your evasion (+5). SInv: It lets you see invisible. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (72, 27, D) a staff of alchemy (72, 28, D) a +0 rapier a +0 leather armour (73, 1, D) a +8 halberd of flaming (73, 26, D) a staff of fire (73, 30, D) a +0 short sword a +0 ring mail (73, 32, D) a +0 dagger a +0 leather armour (74, 2, D) a +0 trident 3 boomerangs a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now)