gorgonsofia Level 1 of the Dungeon [Shop] Laajaon's Jewellery Emporium a +6 ring of dexterity (unknown) (360 gold) a quill talisman (100 gold) the ring of the Sun {*Corrode rPois Will+ AC+4 Int+7} (619 gold) [ring of protection] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+7: It affects your intelligence (+7). the ring of the Ego {rElec rC+ MP+9} (410 gold) [ring of magical power] rElec: It insulates you from electricity. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). the amulet of a Billion Stories {Acrobat rC+ Int-2 SInv} (440 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. a ring of positive energy (unknown) (200 gold) a ring of protection from fire (unknown) (250 gold) an amulet of guardian spirit (unknown) (300 gold) a +6 ring of intelligence (unknown) (360 gold) (0, 0, D:1) a +0 club a goblin skeleton (0, 7, D:1) a ball python skeleton (1, 9, D:1) a +0 whip (1, 11, D:1) 4 poisoned darts (2, 0, D:1) a +0 whip (2, 7, D:1) a +0 club (3, -2, D:1) a +0 short sword a kobold skeleton (4, 0, D:1) 5 javelins (9, -16, D:1) a +0 spear (11, -15, D:1) a +0 short sword (15, -10, D:1) a hobgoblin skeleton (19, -2, D:1) a hobgoblin skeleton (20, -2, D:1) a +0 club a stone a jackal skeleton (22, -9, D:1) a ball python skeleton (26, -13, D:1) a +0 club (28, -7, D:1) a +0 sling (28, 3, D:1) a +0 dagger a kobold skeleton (41, 8, D:1) a ball python skeleton (47, 7, D:1) a +0 dagger 2 stones (48, -6, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 6, D:2) a +0 dagger (3, 0, D:2) a +0 club a +0 sling a goblin skeleton (3, 1, D:2) a hobgoblin skeleton (3, 2, D:2) a +0 dagger a +0 spear a +0 animal skin a +0 helmet a +0 club (3, 3, D:2) a +0 dagger (3, 5, D:2) a +0 club a goblin skeleton (4, 2, D:2) a +0 dagger (4, 6, D:2) a +0 dagger a goblin skeleton (5, -10, D:2) a staff of alchemy a hobgoblin skeleton (5, 16, D:2) a +0 mace (9, 13, D:2) a +0 shortbow (12, -21, D:2) a +0 quarterstaff (12, -9, D:2) a frilled lizard skeleton (18, -21, D:2) an amulet of wildshape (18, -14, D:2) a hobgoblin corpse (skeletalised by now) (22, 20, D:2) a +0 club a goblin corpse (skeletalised by now) (27, 9, D:2) a +0 hammer (27, 11, D:2) a +0 hammer (28, 9, D:2) a +0 hammer (28, 10, D:2) a +0 hammer (28, 11, D:2) a +0 hammer (29, 9, D:2) a +0 hammer (29, 10, D:2) a +0 hammer (29, 11, D:2) a +0 hammer (31, 10, D:2) a +0 hammer (32, 11, D:2) a +0 hammer (33, 11, D:2) a +0 hammer (34, 12, D:2) a +0 hammer (35, 11, D:2) a +0 hammer (36, 12, D:2) the +8 hammer of Incongruity {flame, rC+ rN+ Str+4 Dex+4} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (39, -6, D:2) a quokka skeleton (51, -4, D:2) a rat corpse (skeletalised by now) (52, -10, D:2) a frilled lizard corpse (skeletalised by now) (52, 8, D:2) a hobgoblin corpse (skeletalised by now) (59, -27, D:2) a ring of magical power