gorgonsofia Level 1 of the Dungeon (2, -4, D:1) a +0 whip a stone (3, -3, D:1) a ball python corpse (skeletalised by now) (11, 5, D:1) a +0 dagger (13, 3, D:1) a +0 dagger (15, 7, D:1) a bat corpse (skeletalised by now) (17, 24, D:1) a +0 chain mail (19, -5, D:1) a +0 club (23, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 21, D:1) a ball python corpse (skeletalised by now) (27, 17, D:1) a jackal corpse (skeletalised by now) (28, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 22, D:1) a +0 whip (53, 3, D:1) a +0 club (55, 0, D:1) a +0 club Level 2 of the Dungeon (3, 8, D:2) a quokka corpse (skeletalised by now) (4, 18, D:2) a bat corpse (skeletalised by now) (5, -2, D:2) a rat corpse (skeletalised by now) (9, -7, D:2) a ball python corpse (skeletalised by now) (14, -4, D:2) the fire staff "Spiderslayer" {rF+ SInv Fire} [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (21, -2, D:2) a +0 short sword of freezing (22, 14, D:2) a bat corpse (skeletalised by now) (24, 8, D:2) a +0 dagger (32, 17, D:2) a +0 dagger a goblin skeleton (34, 14, D:2) a +0 chain mail (37, 21, D:2) a ball python skeleton (41, 16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, 29, D:3) a frilled lizard corpse (skeletalised by now) (7, 0, D:3) a +0 leather armour (7, 10, D:3) a +2 dagger of freezing a goblin skeleton (8, 0, D:3) a +0 scale mail (8, 5, D:3) a hobgoblin skeleton (8, 10, D:3) a +0 club (9, 5, D:3) a +0 dagger a +0 dagger a +0 club a hobgoblin skeleton a goblin skeleton (10, 5, D:3) a +0 dagger a +0 club a +0 animal skin a +0 dagger a +0 dagger the hobgoblin skeleton of Robin a goblin skeleton a goblin skeleton (15, 21, D:3) a +5 ring of evasion (19, 32, D:3) a +0 sling (20, 6, D:3) a hobgoblin skeleton (21, 32, D:3) a +0 hand axe an orc skeleton (32, 11, D:3) 4 atropa-tipped darts (35, 35, D:3) a +4 ring of slaying (43, 9, D:3) a +0 club (50, 11, D:3) a +0 ring mail (51, 28, D:3) a +0 mace (51, 30, D:3) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (52, 30, D:3) a +0 flail an orc corpse (skeletalised by now) (52, 31, D:3) a +0 dagger a +0 robe (52, 35, D:3) a +0 falchion Level 4 of the Dungeon (12, 1, D:4) a staff of earth an adder skeleton (15, 23, D:4) a +0 club (23, 6, D:4) a +0 dagger a +0 short sword an orc skeleton an orc skeleton (23, 7, D:4) a +0 dagger a +0 robe an orc skeleton (29, -9, D:4) 2 curare-tipped darts (29, 12, D:4) a hobgoblin corpse (skeletalised by now) (30, 25, D:4) 6 poisoned darts (31, 6, D:4) a +0 leather armour (36, 23, D:4) a +0 dagger 3 stones (37, 21, D:4) a +0 barding (37, 46, D:4) a +0 short sword (38, 3, D:4) a +0 rapier (40, 1, D:4) an amulet of regeneration (45, 6, D:4) a +0 whip (46, 7, D:4) an inkwell talisman Level 5 of the Dungeon (0, 0, D:5) a dart slug corpse (5, 5, D:5) a scroll of blinking (14, 11, D:5) a hound corpse (skeletalised by now) (15, 9, D:5) a hound corpse (skeletalised by now) (17, 9, D:5) a wolf corpse (18, 22, D:5) a ribbon worm corpse (34, 3, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (35, -1, D:5) a +2 dagger of venom a +0 hand axe a +0 leather armour a +0 war axe a +0 scale mail an orc corpse (skeletalised by now) (36, 7, D:5) a +0 short sword (37, 0, D:5) a +0 trident an orc corpse (skeletalised by now) (41, 12, D:5) a +0 club (41, 13, D:5) a +0 whip (41, 22, D:5) an adder corpse the Necropolis (4, 0, Necropolis) 9 gold pieces (5, -1, Necropolis) 18 gold pieces (5, 0, Necropolis) a scroll of teleportation (5, 1, Necropolis) a potion of ambrosia (6, 0, Necropolis) 18 gold pieces (27, -7, Necropolis) 16 gold pieces (28, -8, Necropolis) a ring of protection from fire (28, -7, Necropolis) the +11 great sword of Ribridd {flame, rC- rN+ rCorr} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (29, -7, Necropolis) +0 fire dragon scales (29, -6, Necropolis) 14 gold pieces (30, -7, Necropolis) 12 gold pieces (30, -6, Necropolis) a potion of cancellation (31, -7, Necropolis) 10 gold pieces (49, 3, Necropolis) a +0 hand axe (49, 4, Necropolis) 15 gold pieces (50, 1, Necropolis) the +8 dire flail of Gin and Tonic {flame, Bane rElec Str+3 SInv} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen)