gorgonsofia Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (18, 16, D:1) a quokka skeleton (19, 27, D:1) 4 large rocks (22, 14, D:1) a quokka skeleton (22, 20, D:1) a ball python corpse (skeletalised by now) (22, 32, D:1) a bat corpse (skeletalised by now) (28, 15, D:1) a +0 spear (40, 9, D:1) a hobgoblin corpse (skeletalised by now) (42, 6, D:1) a +0 short sword (44, 49, D:1) a quokka corpse (skeletalised by now) (54, 7, D:1) a +0 ring mail (54, 52, D:1) a +0 scale mail (56, 11, D:1) a hobgoblin corpse (skeletalised by now) (56, 38, D:1) a rat skeleton (59, 44, D:1) a frilled lizard corpse (skeletalised by now) (60, 45, D:1) a +0 dagger (69, 33, D:1) an amulet of guardian spirit Level 2 of the Dungeon (0, 5, D:2) a bat corpse (skeletalised by now) (10, -4, D:2) a ring of magical power (12, 25, D:2) a talisman of death (18, 5, D:2) a rat corpse (skeletalised by now) (20, 2, D:2) a parchment of Apportation (24, 38, D:2) an adder skeleton (27, 10, D:2) a frilled lizard skeleton (28, 36, D:2) a +0 robe (30, 7, D:2) a +0 whip (31, 30, D:2) a +0 chain mail (36, 10, D:2) a +0 leather armour (36, 20, D:2) a +0 ring mail (41, 30, D:2) a +0 flail (43, 29, D:2) a +0 whip (49, 4, D:2) a +0 robe (50, 3, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 poisoned darts (8, 25, D:3) a +0 club a +0 ring mail (9, 44, D:3) a quokka corpse (skeletalised by now) (12, 1, D:3) a +0 war axe a +0 chain mail a +0 dagger (13, 1, D:3) a +0 dagger a +0 flail a +0 chain mail a goblin skeleton an orc skeleton an adder skeleton (19, 2, D:3) a hobgoblin skeleton (19, 5, D:3) a +0 hand axe a +0 scale mail (19, 37, D:3) a +0 sling (22, 29, D:3) a +0 hammer (25, 8, D:3) a +0 hand axe a +0 leather armour an orc skeleton (25, 30, D:3) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (27, -2, D:3) an inkwell talisman (28, 19, D:3) a +0 dagger a goblin skeleton (29, 23, D:3) a +0 whip (29, 24, D:3) a +0 hand axe (32, 10, D:3) a +0 dagger a stone a +0 club a +0 leather armour a kobold skeleton (32, 11, D:3) a +0 mace an orc skeleton (32, 12, D:3) a frilled lizard skeleton (34, -7, D:3) 3 poisoned darts (34, 24, D:3) a frilled lizard skeleton (36, -9, D:3) a bat corpse (skeletalised by now) (42, 23, D:3) a staff of air (46, 11, D:3) a +0 ring mail (47, 14, D:3) a +0 club (48, 24, D:3) a bat corpse (skeletalised by now) (52, 21, D:3) a +6 ring of dexterity Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff "Kootub" {rC++ Str-4 Dex+3 Conj} (4740 gold) [staff of conjuration] rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +1 ring mail of Dust Devils {rN+ Will- Regen+ Stlth+} (1880 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Beluon" {rC+ rN+++ Will- Dex-2 SInv} (4880 gold) [ring of protection from cold] rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the dragon-coil talisman of the Blue Moon {rC+ Will+ Str+5 Dex-2} (12690 gold) [dragon-coil talisman] rC+: It protects you from cold. Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). the ring of Dishonour {Fly rF+ rN++ Stlth+} (4310 gold) [ring of positive energy] Fly: It grants you flight. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. the +0 leather armour of Baldness {^Drain Regen+ Str+4} (1180 gold) ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Peqees" {rCorr Str+5 Dex+3} (4380 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). the +0 scale mail "Souschamo" {Dex+2 Stlth+} (1800 gold) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 ring mail "Sier" {Stlth+} (3380 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the scarab talisman of Grim Knowledge {Rampage Will+++ Str-3 Int-5} (4370 gold) [scarab talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int-5: It affects your intelligence (-5). the amulet "Casuc" {Reflect +Blink Str+3 Int+3 Dex-5 SH+5} (4610 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Blink: It lets you blink. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SH+5: It affects your SH (+5). the earth staff of Gallantry {Will+ Str+4 Earth} (4600 gold) [staff of earth] Will+: It increases your willpower. Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. the amulet of the Genius {Spirit rN+ Will+ rCorr Str-4} (4400 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). the maw talisman of Vlad {Str+4} (4800 gold) [maw talisman] Str+4: It affects your strength (+4). the +2 robe "Tilocopn" {Dex+6} (3050 gold) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the amulet of the Burgomaster {Reflect rN++ SH+5 Stlth+} (5030 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN++: It greatly protects you from negative energy. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the amulet of Cudghi {Chemistry rN++ Dex-3} (4120 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). the ring "Azueklev" {rF+ rC+ Int+2 SInv} (4740 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +2 robe "Soojoggi" {rElec} (2490 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +1 pair of boots of the Thoughtful Hells {^Drain Fly rC+ rCorr} (2560 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (7, 2, D:4) a +0 chain mail (9, 13, D:4) a +0 club (9, 19, D:4) a +0 club 4 stones (11, 0, D:4) a parchment of Slow (17, 0, D:4) a quokka corpse (17, 3, D:4) an adder corpse (17, 8, D:4) a +4 dagger of flaming (still there?) a +0 robe (still there?) (18, 14, D:4) a +0 ring mail (20, 25, D:4) a clockroach corpse (21, 12, D:4) 4 atropa-tipped darts (23, 8, D:4) a +0 long sword