gorgonsofia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 leather armour a +0 sling {Dagmar} a +2 sling {Hwan} the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman "Naerhas" {rF+ Str+4 Stlth+} (still there?) [quill talisman] rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +6 ring of dexterity (61, 8, D) a +1 heavy orcbow (unseen) (62, 0, D) a staff of fire (62, 1, D) a +5 arbalest of flaming (62, 2, D) a river rat corpse (skeletalised by now) (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a +6 ring of intelligence (62, 9, D) the +6 arbalest of Kasaso {drain, rPois Will- Int+9 Stlth+} rPois: It protects you from poison. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 10, D) a ball python corpse (63, 0, D) a +0 partisan of flaming (unseen) (63, 8, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (67, 0, D) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (67, 4, D) a +0 whip a draconian corpse (skeletalised by now) (68, 0, D) the +4 mace "Zidues" {concuss, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (68, 4, D) a +0 whip (69, 0, D) a ring of positive energy (69, 4, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 12, D) a ball python corpse (70, 23, D) a +0 long sword a +0 robe an elf corpse (70, 33, D) a +0 longbow a +0 dagger a +0 leather armour (71, 12, D) a ball python corpse a water moccasin corpse (71, 16, D) a +0 scimitar of draining (71, 17, D) a staff of cold (71, 26, D) a +2 robe of willpower (unseen) (71, 27, D) a +1 whip of venom (unseen) (71, 32, D) a +0 long sword a +0 leather armour (72, 8, D) a staff of alchemy (72, 9, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 16, D) the amulet of Qerouz {RegenMP+ Int+3} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). (72, 19, D) a +1 broad axe of venom (72, 21, D) a +4 trident of flaming (72, 22, D) a +0 long sword a +0 robe a +0 rapier a +0 robe an elf corpse (72, 23, D) 2 darts of disjunction (72, 26, D) a parchment of Fortress Blast (72, 27, D) a staff of earth (unseen) (72, 31, D) a +0 trident of distortion (unseen) (72, 33, D) a javelin (73, 1, D) a staff of cold (unseen) (73, 16, D) a staff of fire (73, 17, D) a +2 plate armour of willpower (73, 26, D) a staff of earth (unseen) (73, 27, D) a phantom mirror (75, 1, D) a staff of cold (unseen)