gorgonsofia the Dungeon (3, 2, D) a +0 leather armour a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +5 triple sword {Esmond} (7, 3, D) the +9 sword of Power {valour} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 dagger {Kulveer} a +0 long sword {Sanghe} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) the air staff of Crawling {rElec SInv Hexes Air} [staff of air] rElec: It insulates you from electricity. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (61, 16, D) a +4 great sword of freezing (61, 26, D) a +2 ring mail of fire resistance (62, 0, D) a +2 short sword of freezing (62, 1, D) an amulet of wildshape (62, 8, D) a +6 ring of intelligence (62, 11, D) a +0 flail a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of necromancy (62, 18, D) a jackal corpse (skeletalised by now) (62, 28, D) a +0 dagger a +0 leather armour (62, 29, D) a +0 rapier a +0 robe (62, 30, D) a +0 long sword a +2 shortbow of freezing a +0 robe (62, 33, D) a +0 rapier a +0 robe an elf corpse (63, 0, D) a staff of conjuration (63, 8, D) a +1 robe of willpower (63, 17, D) a ring of poison resistance (63, 20, D) a bullfrog corpse (skeletalised by now) (63, 26, D) a +3 heavy shortbow (63, 27, D) a +3 heavy flail (63, 28, D) a +0 rapier a +0 ring mail an elf corpse (64, 20, D) a cane toad corpse (skeletalised by now) (64, 26, D) a +0 buckler of fire resistance (64, 27, D) a +3 lajatang of venom (64, 29, D) a +0 shortbow a +0 short sword a +0 leather armour (66, 26, D) a +0 long sword a +0 robe an elf corpse (67, 0, D) a staff of cold (68, 0, D) a +5 sling of freezing (69, 0, D) a staff of cold (69, 36, D) a spider talisman (69, 40, D) a +0 shortbow a centaur corpse (70, 8, D) the +5 quarterstaff of the Shallot {rebuke, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (70, 9, D) a +3 war axe of sundering (70, 11, D) a +3 short sword a +0 robe (70, 36, D) a staff of earth (unseen) (70, 37, D) the +3 scale mail of Tentacled Salvation {Rampage rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (70, 40, D) a +0 trident (70, 41, D) a +0 trident (71, 11, D) a +0 long sword a +0 robe (71, 16, D) a ring of magical power (71, 26, D) the +8 flail of Incongruity {drain, *Slow rN+ Int+2 Dex+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. The Shining One disapproves of the use of such an item. (71, 27, D) a parchment of Summon Seismosaurus Egg (71, 36, D) a +0 plate armour of resonance (unseen) (71, 37, D) a +1 pair of boots of rampaging (unseen) (71, 40, D) a +0 trident (71, 41, D) a wind drake corpse (72, 8, D) a +1 leather armour of fire resistance (72, 9, D) the +11 quarterstaff of the Four Defenders {venom, rF+ Str+3 Dex+4} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 16, D) a +3 battleaxe of sundering (72, 17, D) a +4 orcbow of flaming a hippogriff corpse (skeletalised by now) (72, 26, D) a ring of flight (72, 27, D) a hive talisman (72, 29, D) an ugly thing corpse (skeletalised by now) (72, 30, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (72, 36, D) the +4 demon trident "Duniel" {freeze, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (72, 37, D) the ring of Xari {Fly rC+} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. (72, 40, D) a +0 trident a boomerang (72, 41, D) a +0 trident 3 boomerangs a merfolk corpse (73, 1, D) a staff of earth (73, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 16, D) a staff of fire (73, 17, D) a staff of conjuration a wind drake corpse (skeletalised by now) (73, 26, D) a +4 ring of protection (73, 27, D) a staff of cold (73, 36, D) a +0 leather armour of positive energy (unseen) (73, 37, D) a +2 vampiric partisan (unseen) (73, 41, D) a +0 orcbow a centaur corpse (74, 2, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (75, 1, D) the quill talisman of Dice, Bag, and Bottle {rC++ Str+4} [quill talisman] rC++: It greatly protects you from cold. Str+4: It affects your strength (+4).