gorgonsofia the Dungeon (3, 2, D) a +0 leather armour a +0 dagger {Fusazane} a javelin 3 throwing nets a +0 long sword {Gisele} a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of the Lost Path {rC+ rN+ Will+} [lupine talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a parchment of Discord (49, 36, D) the +0 chain mail of the Skvader {Ponderous, +Inv rF+} +Inv: It lets you turn invisible. rF+: It protects you from fire. It cannot be enchanted further. (49, 37, D) a ring of protection from cold (50, 25, D) a parchment of Curse of Agony (50, 36, D) a staff of alchemy (50, 39, D) a polar bear corpse (50, 40, D) a +1 antimagic hand axe a +0 animal skin a spriggan corpse (51, 24, D) a parchment of Fulsome Fusillade (51, 25, D) a parchment of Infestation (51, 28, D) a +0 battleaxe a +0 hand axe a +6 ring of dexterity a purple draconian corpse a black draconian corpse (51, 36, D) a staff of cold (51, 40, D) a komodo dragon corpse (52, 24, D) a +0 glaive (52, 25, D) a phantom mirror (52, 36, D) the +9 hand cannon of Precise Incision {penet, ^Drain rN+ Int+2 SInv} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (52, 37, D) a +4 plate armour of willpower (52, 41, D) a water moccasin corpse (53, 25, D) a parchment of Olgreb's Toxic Radiance (53, 36, D) a +0 falchion of protection (53, 40, D) a polar bear corpse (54, 24, D) a lightning rod (4/4) (54, 25, D) the +0 arbalest of Fuda {penet, rC+ Will+ Dex-5} rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (54, 36, D) a staff of cold (55, 24, D) a Gell's gravitambourine (2/2) (58, 38, D) a +0 trident (58, 41, D) a +2 demon trident of venom a +0 chain mail (59, 36, D) a +1 mace of draining (59, 41, D) a +0 great sword a +0 scale mail (60, 36, D) the scarf "Boqaibb" {Shadows, Harm rF+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. (60, 37, D) a staff of necromancy (61, 0, D) a +0 scimitar of electrocution (61, 10, D) a +0 glaive (61, 16, D) a +2 dire flail of holy wrath (61, 26, D) a ring of magical power (61, 36, D) the +6 scimitar "Xeijocy" {holy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, 37, D) the ring "Ulyoly" {rElec rF++ rN+} [ring of positive energy] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (62, 0, D) a +0 flail of venom (62, 1, D) a staff of fire (62, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 3, D) a +2 dagger of protection a +0 robe (62, 8, D) a +5 double sword {Mishil} a +0 quarterstaff of rebuke (62, 17, D) the +0 plate armour of Vehumet, Winnowing {Resonance, *Silence rN+++ Str+3 Stlth-} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 26, D) a ring of wizardry (62, 30, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, 31, D) a +4 short sword of draining (unseen) (62, 36, D) a +5 short sword of electrocution (62, 37, D) a staff of earth (63, 8, D) the +1 chain mail of Zuahi {Harm *Silence rC+} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rC+: It protects you from cold. It cannot be enchanted further. (63, 16, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (63, 29, D) a +0 rapier a +0 robe (63, 30, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (63, 31, D) a +3 flail of protection (63, 36, D) a +2 robe (63, 37, D) a +1 falchion of holy wrath (64, 16, D) a +2 heavy quarterstaff (64, 27, D) a +0 long sword a +0 leather armour a +2 morningstar of freezing an elf corpse (skeletalised by now) (64, 30, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (64, 32, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (67, 0, D) the +1 dagger "Nonin" {freeze, Will- Str+6} Will-: It decreases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (69, 0, D) a +1 leather armour of fire resistance (69, 36, D) the ring "Bifofu" {+Blink Fly rPois rC++ Int+3} [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (70, 8, D) a staff of necromancy (70, 36, D) a +5 ring of evasion (70, 37, D) a staff of necromancy (unseen) (71, 8, D) the +1 scale mail of the Present {Command, Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (71, 16, D) the +0 falchion of Deflation {elec, Str-3 Dex+3 Stlth+} Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 17, D) a +2 helmet (71, 19, D) a +0 glaive a naga skeleton (71, 26, D) an amulet of reflection (71, 30, D) a +2 shortbow of freezing (still there?) a centaur corpse (skeletalised by now) (still there?) (71, 36, D) a +4 ring of protection (71, 37, D) the fire staff "Dufisy" {+Blink rF+ rC+ Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (71, 39, D) a +1 demon trident of electrocution (72, 9, D) a staff of cold (72, 16, D) a ring of protection from cold (72, 17, D) the +4 chain mail "Aqidiar" {Harm Str+2} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 20, D) a +0 flail a +0 robe a naga skeleton (72, 27, D) a ring of wizardry (72, 30, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +2 long sword of holy wrath (unseen) (72, 37, D) a +4 ring of protection (73, 1, D) the necromancy staff "Kuuqeatead" {rF+ rN+ Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (unseen) (73, 16, D) a +2 partisan of freezing (73, 17, D) a +2 halberd of flaming (73, 20, D) a water moccasin skeleton (73, 21, D) a water moccasin skeleton (73, 27, D) a +0 leather armour of cold resistance (73, 29, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 36, D) a staff of fire (unseen) (74, 2, D) a wolf corpse (skeletalised by now) (74, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 1, D) a staff of air (unseen) (75, 2, D) a yak corpse (skeletalised by now)