gorgonsofia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 1, D) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 war axe (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Sailor {rElec Int-4 Dex+4 Stlth+} [spider talisman] rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the +8 sling "Jor Jocub" {freeze, ^Fragile rElec Int+3 SInv} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (59, 37, D) a +3 spear of venom (unseen) (60, 30, D) a black bear corpse (60, 36, D) a staff of cold (unseen) (60, 37, D) the +6 battleaxe "Xiysek" {speed, +Blink rPois Int+4} +Blink: It lets you blink. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (61, 0, D) a +1 orcbow of flaming (61, 8, D) a +3 spear of venom (61, 16, D) a staff of air (unseen) (61, 26, D) a staff of air (unseen) (61, 30, D) a wolf corpse a wolf corpse (61, 36, D) the earth staff of Indignation {^Drain rPois rF+ Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (unseen) (61, 37, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. (unseen) (61, 38, D) a +3 glaive (still there?) a +0 chain mail (still there?) a human corpse (still there?) (62, 1, D) a +1 heavy spear (62, 9, D) a +2 scimitar of electrocution (62, 11, D) an adder corpse (62, 17, D) a staff of air (unseen) (62, 26, D) a +0 great mace of protection (62, 29, D) a +0 spear a hornet corpse a spriggan corpse (62, 30, D) a +0 dagger a +0 robe a +0 buckler a +0 dagger a +0 robe a spriggan corpse a spriggan corpse (62, 36, D) a +0 war axe of venom (unseen) (62, 37, D) a +2 dagger of venom (unseen) (62, 39, D) a hell hog corpse (63, 8, D) a +6 ring of intelligence (63, 11, D) an adder corpse (63, 16, D) a +2 chain mail of cold resistance (63, 17, D) a staff of fire (63, 20, D) a black mamba corpse (63, 27, D) a +2 plate armour of cold resistance (unseen) (63, 31, D) a +0 dagger a +0 robe a +0 buckler (63, 36, D) 4 scrolls of enchant weapon (63, 37, D) a +1 halberd of venom (unseen) (64, 16, D) the +0 robe of the Untouchables {rElec Int-5 SInv Archmagi} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (64, 26, D) a staff of fire (64, 27, D) a +1 ring mail of cold resistance (65, 26, D) a +1 whip of venom (69, 0, D) a +6 battleaxe of venom (69, 2, D) a scorpion corpse (69, 36, D) a +4 great sword of holy wrath (70, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (70, 9, D) a staff of alchemy (unseen) (70, 11, D) a scorpion corpse (70, 36, D) the +0 arbalest of Wearu {heavy, rElec rF+ Int+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 37, D) a +3 scale mail of poison resistance (71, 10, D) a scorpion corpse (71, 11, D) a scorpion corpse (71, 16, D) the +7 flail "Qesotrik" {concuss, +Blink Str+3 Stlth+} +Blink: It lets you blink. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 17, D) a +4 chain mail of cold resistance (71, 22, D) a +0 rapier a +0 robe (71, 26, D) a spider talisman (71, 27, D) the air staff "Terikhor" {rElec Will- Int+3 Summ Tloc Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (71, 30, D) a jackal corpse (71, 37, D) the +7 orcbow of Impeachment {elec, +Blink Dex+2 Stlth+} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 8, D) a +0 ring mail of cold resistance (72, 9, D) a +0 dagger of speed (unseen) (72, 16, D) a +4 ring of protection a ring of poison resistance a +0 buckler a +0 scale mail (72, 17, D) the +11 quarterstaff "Tiquseq" {rebuke, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (72, 19, D) a +0 dagger a +0 shortbow a +0 leather armour (72, 20, D) a +3 war axe of electrocution (72, 27, D) a staff of air (72, 30, D) a jackal corpse a yak corpse (72, 36, D) a riddle talisman (72, 40, D) an ugly thing corpse (73, 1, D) a +0 ring mail of cold resistance (73, 16, D) a +2 halberd of protection (73, 20, D) a +0 short sword a +0 ring mail (73, 21, D) a +0 long sword a +0 robe (73, 26, D) a staff of necromancy (73, 27, D) a +7 orcbow (73, 30, D) a jackal corpse (73, 36, D) the alchemy staff of Kismet {*Slow rElec rPois rF+ Will++ Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Alch: It increases the power of your Alchemy spells. (73, 40, D) a shapeshifter corpse a shapeshifter corpse (75, 1, D) a staff of necromancy