gorgonsofia Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (5, 1, D:1) a staff of alchemy (6, 3, D:1) a rat skeleton (7, 4, D:1) a hobgoblin skeleton (9, 40, D:1) a +0 great sword (10, 20, D:1) 2 centipede baubles (12, 28, D:1) a quokka skeleton (13, 23, D:1) a +0 club (14, -18, D:1) a ring of willpower (17, 9, D:1) a bat skeleton (17, 13, D:1) a +0 whip (17, 30, D:1) a bat skeleton (23, 3, D:1) a quokka skeleton (25, 11, D:1) a +0 war axe (26, 3, D:1) a +0 spear a gnoll skeleton a hobgoblin skeleton (26, 27, D:1) a rat corpse (skeletalised by now) (27, 22, D:1) a +0 falchion (42, 18, D:1) a ball python skeleton (48, 2, D:1) a frilled lizard corpse (skeletalised by now) (49, -1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (49, 3, D:1) a +0 whip 5 stones a +0 leather armour a kobold corpse (skeletalised by now) (52, 4, D:1) a bat corpse (skeletalised by now) (52, 6, D:1) a bat corpse (skeletalised by now) (53, 5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Niev's Jewellery Shoppe a ring of magical power (unknown) (220 gold) a ring of willpower (275 gold) an amulet of guardian spirit (unknown) (330 gold) an amulet of chemistry (unknown) (330 gold) a ring of protection from fire (unknown) (275 gold) the eel talisman "Yxkasha" {Rampage +Inv rN+} (594 gold) [eel talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. a ring of wizardry (unknown) (330 gold) the ring "Nadu" {rF+ Will+} (413 gold) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. [Shop] Yrghucwig's Antique Weapon Emporium the +4 whip of the Enfolding Fool {heavy, rElec} (847 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 scimitar (132 gold) a +0 short sword (66 gold) a +0 falchion of flaming (162 gold) a +0 war axe (77 gold) a +0 mace (66 gold) a +0 spear (66 gold) a +0 dagger (44 gold) (4, -9, D:2) a bat skeleton (18, -4, D:2) a +1 scythe of protection a +0 robe the human skeleton of Sigmund (18, 2, D:2) a +0 rapier (21, -8, D:2) a +0 robe a +0 club (22, -9, D:2) a +0 short sword (23, 21, D:2) a +0 dagger a goblin skeleton (24, 13, D:2) a jackal skeleton (25, -14, D:2) 2 poisoned darts (25, -10, D:2) a +0 long sword a stone (25, -6, D:2) a +0 dagger a goblin skeleton (25, 20, D:2) a bat corpse (skeletalised by now) (26, -13, D:2) a +0 barding (27, -10, D:2) 4 poisoned darts (27, 16, D:2) a jackal skeleton (28, -16, D:2) a +0 club (29, 8, D:2) a +0 spear (31, 13, D:2) a +0 club a kobold skeleton (32, 7, D:2) a +0 spear (32, 13, D:2) a +0 club a stone a kobold skeleton (42, 24, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (1, 2, D:3) a bat corpse (skeletalised by now) (5, -7, D:3) a quokka corpse (skeletalised by now) (5, -5, D:3) a jackal corpse (skeletalised by now) (6, -9, D:3) a jackal corpse (skeletalised by now) (8, -16, D:3) an adder corpse (skeletalised by now) (11, -15, D:3) a staff of necromancy (12, -17, D:3) a +3 short sword of flaming a +0 club an orc corpse (skeletalised by now) (12, -16, D:3) a +0 mace a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, -17, D:3) a +2 dagger of venom a +0 club a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (18, -1, D:3) a +0 rapier (22, -10, D:3) a +0 leather armour (24, -10, D:3) a bat skeleton (26, -7, D:3) a +0 dagger 4 stones a kobold skeleton (45, 5, D:3) a rat skeleton (50, 1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (58, -12, D:3) 3 poisoned darts Level 4 of the Dungeon (2, 0, D:4) a bombardier beetle corpse (3, -1, D:4) a +0 dagger