gorgonsofia Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (5, 1, D:1) a staff of alchemy (6, 3, D:1) a rat skeleton (7, -12, D:1) a hobgoblin corpse (skeletalised by now) (7, 4, D:1) a hobgoblin skeleton (9, 40, D:1) a +0 great sword (10, 20, D:1) 2 centipede baubles (12, 25, D:1) a quokka skeleton (13, 23, D:1) a +0 club (14, -18, D:1) a ring of willpower (17, 9, D:1) a bat skeleton (17, 13, D:1) a +0 whip (17, 30, D:1) a bat skeleton (23, 3, D:1) a quokka skeleton (25, 11, D:1) a +0 war axe (26, 3, D:1) a +0 spear a gnoll skeleton a hobgoblin skeleton (26, 27, D:1) a rat corpse (skeletalised by now) (27, 22, D:1) a +0 falchion (29, 15, D:1) an adder skeleton (42, 18, D:1) a ball python skeleton (47, 8, D:1) a +0 leather armour (49, -1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (50, 0, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (51, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (53, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Niev's Jewellery Shoppe a ring of magical power (unknown) (220 gold) a ring of willpower (275 gold) an amulet of guardian spirit (unknown) (330 gold) an amulet of chemistry (unknown) (330 gold) a ring of protection from fire (unknown) (275 gold) the eel talisman "Yxkasha" {Rampage +Inv rN+} (594 gold) [eel talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. a ring of wizardry (unknown) (330 gold) the ring "Nadu" {rF+ Will+} (413 gold) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. [Shop] Yrghucwig's Antique Weapon Emporium the +4 whip of the Enfolding Fool {heavy, rElec} (847 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 scimitar (132 gold) a +0 short sword (66 gold) a +0 falchion of flaming (162 gold) a +0 war axe (77 gold) a +0 mace (66 gold) a +0 spear (66 gold) a +0 dagger (44 gold) (15, 19, D:2) a rat corpse (skeletalised by now) (17, 24, D:2) a bat skeleton (18, -8, D:2) a +0 robe a +0 club the human skeleton of Jessica (18, 2, D:2) a +0 rapier (18, 24, D:2) a jackal skeleton (19, -7, D:2) a stone a +0 club a kobold skeleton (19, -3, D:2) a +1 scythe of protection a +0 robe (21, -9, D:2) a +0 dagger a goblin skeleton (22, -8, D:2) a +0 short sword a kobold skeleton (23, -9, D:2) a rat skeleton (23, 23, D:2) a jackal skeleton (23, 24, D:2) a +0 dagger (25, -14, D:2) 2 poisoned darts (26, -13, D:2) a +0 barding (27, -10, D:2) 4 poisoned darts (28, -16, D:2) a +0 long sword (29, 8, D:2) a +0 spear (29, 14, D:2) a +0 club (29, 15, D:2) a stone a +0 club (32, 7, D:2) a +0 spear (42, 24, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (1, 2, D:3) a bat corpse (skeletalised by now) (14, -19, D:3) a +0 club (16, -16, D:3) a +3 short sword of flaming (still there?) an orc corpse (still there?) (20, -16, D:3) a +0 club (21, -16, D:3) a +0 mace an orc corpse (22, -16, D:3) a +2 dagger of venom (still there?) an orc corpse (still there?) an adder corpse (still there?) (22, -10, D:3) a +0 leather armour (24, -16, D:3) the +8 hand cannon of the Feather {heavy, rF+ Dex-2 Stlth+} rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 cloak "Keugh" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (24, -14, D:3) a bat corpse (33, -2, D:3) a +0 rapier 4 stones a kobold corpse (skeletalised by now) (50, 1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (58, -12, D:3) 3 poisoned darts