Dungeon Crawl Stone Soup version 0.34-a0-799-g10d4478098 (console) character file. Game seed: 16357757342328748032 373 goupaloupa the Shooter (level 6, 0/46 HPs) Began as a Mothkin Hexslinger on Oct 7, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:10:03 (2408 turns). goupaloupa the Shooter (Mothkin Hexslinger) Turns: 2408, Time: 00:10:04 Health: 0/46 AC: 3 Str: 8 XL: 6 Next: 43% Magic: 6/6 EV: 12 Int: 15 God: Gold: 267 SH: 0 Dex: 20 Spells: 7/9 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves {Dex+3} SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3), weak-willed, attractive, jinxed, flying A: antennae 2, big wings, low MP 3, auxiliary casting, safe spells, strenuous magic a: Inscribe Auxiliary Spell You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 267 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) e - a +3 dagger of freezing f - a +0 short sword of distortion Missiles d - 5 poisoned darts Armour b - a +0 robe (worn) c - a +0 pair of gloves of dexterity (worn) g - the +1 hat of the Lost Path {-Tele Will+++ Dex-2 Stlth+} (You found it on level 3 of the Dungeon) -Tele: It prevents most forms of teleportation. Will+++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. Scrolls p - a scroll of poison c - 4 scrolls of identify {unknown} d - a scroll of revelation {unknown} e - a scroll of amnesia {unknown} h - a scroll of noise {unknown} k - a scroll of vulnerability {unknown} l - 3 scrolls of teleportation {unknown} m - a scroll of enchant armour {unknown} Potions f - a potion of brilliance {unknown} A - a potion of attraction n - a potion of lignification {unknown} o - a potion of curing {unknown} p - a potion of ambrosia {unknown} Skills: * Level 2.5 Fighting * Level 4.6 Ranged Weapons + Level 2.1 Dodging * Level 2.1 Spellcasting * Level 4.4 Hexes * Level 2.0 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 15% N/A 11% 3 Sigil of Binding Hex 15% N/A 11% 3 Scorch Fire 14% 2d5 14% 2 Inner Flame Hex/Fire 11% N/A 17% 3 Sandblast Erth 2% 2d4 22% 1 Shock Conj/Air 4% 1d3 22% 1 Summon Small Mammal Summ 4% N/A 22% 1 Call Imp Summ 2% N/A 32% 2 Searing Ray Conj 2% 2d4 32% 2 Static Discharge Conj/Air 2% 3-4/arc 32% 2 Cause Fear Hex 7% N/A 34% 4 Swiftness Air 1% N/A 54% 3 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Starburst Conj/Fire 2% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. Your large and strong wings let you fly. Your magical capacity is extremely low. (-30% MP) Your attacks and spells have a chance to cast an inscribed spell. You are immune to direct damage caused by your own spells. Your manual spellcasting speed is reduced. Message History You are more poisoned. The water moccasin poisons you! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. You shoot a sling bullet. The sling bullet closely misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is severely wounded. The jinxing sprites lose interest in you. You feel very sick. The water moccasin bites you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. The water moccasin misses you. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin bites you but does no damage. You shoot a sling bullet. The sling bullet misses the water moccasin. You feel sick. The water moccasin closely misses you. x2 You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The water moccasin seems less drained. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. j -> A - a potion of attraction You die... #(# ##.#### ...... .... .)., #.# #######S# ..#######......@# ..............### ########.#####...# .....##..###......# #.......).......... #.#######......##.. ####†#######......# . .....>............. #....####.........## You could see a water moccasin. Vanquished Creatures Grinder (D:3) A marrowcuda (D:4) A howler monkey (D:4) 3 adders 2 ribbon worms (D:2) 2 dart slugs (D:2) 7 endoplasms 6 hobgoblins 5 orcs (D:3) 3 quokkas 5 ball pythons 6 bats 4 frilled lizards 7 goblins 4 kobolds 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | goupaloupa the Mothkin Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 227 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 230 | D:1 | Learned a level 2 spell: Jinxbite 1095 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/3 1524 | D:3 | Found a broken altar of Ashenzari. 1721 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 1762 | D:3 | Identified the +1 hat of the Lost Path {-Tele Will+++ Dex-2 | Stlth+} 1778 | D:3 | Noticed Grinder 1783 | D:3 | Paralysed by Grinder for 2 turns 1802 | D:3 | Killed Grinder 1803 | D:3 | Reached XP level 5. HP: 4/39 MP: 5/5 1969 | D:3 | Reached XP level 6. HP: 45/45 MP: 6/6 2387 | D:4 | Noticed a water moccasin 2407 | D:4 | HP: 2/46 [water moccasin (5)] 2408 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, kennysheep_small_spiral, minmay_pentomino_t2 D:2: layout_loops_ring D:3: layout_rooms, mainiacjoe_overflow_paths, uniq_grinder D:4: layout_rooms, mainiacjoe_overflow_chevrons Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 2 3 4 | 4.6 Fighting | 2 | 2.5 Spellcasting | 2 | 2.1 Hexes | 4 | 4.4 Fire Magic | 2 | 2.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 125 | 87 || 212 Throw: Dart | | 2 || 2 Cast: Jinxbite | 7 | 13 || 20 Ability: Inscribe Auxiliar | 1 | || 1 Drink: Attraction | | 1 || 1 Armour: Robe | 33 | 42 || 75 Dodge: Dodged | 39 | 38 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2457 | 2342 | 115 | 0 | 1933 | 4 | 614.2 | Dungeon | 2457 | 2342 | 115 | 0 | 1933 | 4 | 614.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 863 daAuts D:2: 639 daAuts D:3: 612 daAuts D:4: 342 daAuts