Dungeon Crawl Stone Soup version 0.35-a0-178-g4bbd2b0a69 (console) character file. Game seed: 7643003403074846540 45 goupaloupa the Conjurer (level 3, -4/26 HPs) Began as a Human Conjurer on Mar 9, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:38 (2196 turns). goupaloupa the Conjurer (Human Conjurer) Turns: 2196, Time: 00:04:39 Health: -4/26 AC: 2 Str: 7 XL: 3 Next: 64% Magic: 1/6 EV: 11 Int: 20 God: Gold: 143 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . (50%) f - +0 short sword rCold + . . (50%) g - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.24/turn c - ring of protection from fire MPRegen 0.10/turn %: no passive effects @: on mesmerism cooldown A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +0 short sword (weapon) Missiles e - 2 stones Armour a - a +0 robe (worn) g - an orb of mesmerism (worn) Jewellery c - a ring of protection from fire (worn) d - a ring of protection from cold (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} h - a scroll of revelation {unknown} l - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of curing {unknown} j - a potion of invisibility {unknown} k - a potion of mutation {unknown} Skills: * Level 1.0 Fighting + Level 0.5 Short Blades + Level 2.0 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You finish memorising. Spell assigned to 'b'. You encounter a ball python. The ball python leaves your sight. Sigmund shouts! The ball python hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits the ball python. You kill the ball python! The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. You resist with significant effort. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Your orb emits a pulse of dizzying energy. You closely miss Sigmund. Sigmund snaps out of his daze. Sigmund is almost dead. Sigmund laughs darkly. Sigmund hits you with a +0 scythe! You barely miss Sigmund. Sigmund is almost dead. Sigmund gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You closely miss Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ###......# .### #.#.#..# ###.. ..... #.#.#..# ##...## ## #+#...^ #...#..# #.....# .# #.#.... #..##..# #.....# . #.#.... #..##..# #.....##. ##.#.... #..##..# #...##.#####....... #......# #@................ ##.##### #@###.#####)...... ######.# #.###.######...... .......# #.........###.###. ######## #####.###......... #.........#### ########### You could see Sigmund. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 2 dart slugs 3 endoplasms 5 hobgoblins 3 ball pythons A bat (D:1) 3 frilled lizards 4 goblins 2 jackals (D:2) 3 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | goupaloupa the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 1053 | D:1 | Found Dikkuem's Weapon Boutique. 1401 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/6 2064 | D:2 | Reached skill level 1 in Fighting 2128 | D:2 | Found an opulent altar of Gozag. 2171 | D:2 | Encountered Sigmund 2181 | D:2 | Learned a level 2 spell: Searing Ray 2196 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_corners, serial_shops, shop, minmay_vboxes D:2: layout_loops_corners, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Short Blades | | 0.5 Dodging | | 2.0 Stealth | | 2.5 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Dagger || 6 Short sword || 20 Cast: Magic Dart || 81 Searing Ray || 1 Armour: Robe || 16 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2193 | 2129 | 64 | 0 | 1922 | 2 | 1096.5 | Dungeon | 2193 | 2129 | 64 | 0 | 1922 | 2 | 1096.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1277 daAuts D:2: 916 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+