gribnar Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold skeleton (14, -27, D:1) a quokka corpse (skeletalised by now) (14, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, 0, D:1) a bat skeleton (20, 6, D:1) a +0 sling (31, -25, D:1) a +0 short sword (32, -13, D:1) a +2 whip of pain Level 2 of the Dungeon [Shop] Fahew's Book Emporium a parchment of Arcjolt (239 gold) a parchment of Tukima's Dance (114 gold) a parchment of Volatile Blastmotes (114 gold) a manual of Ice Magic (1040 gold) a parchment of Vampiric Draining (114 gold) a parchment of Soul Splinter (52 gold) a parchment of Teleport Other (114 gold) a parchment of Swiftness (114 gold) a parchment of Sigil of Binding (114 gold) a parchment of Borgnjor's Vile Clutch (239 gold) a parchment of Malign Gateway (426 gold) (7, -1, D:2) a frilled lizard corpse (skeletalised by now) (11, 10, D:2) a +0 sling a +0 dagger (22, 0, D:2) a staff of alchemy (24, -3, D:2) a +0 mace (40, -12, D:2) a +0 halberd (49, 4, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Doegepso's Jewellery Shoppe the spore talisman of the Sharp God {MP+6 Str+5} (897 gold) [spore talisman] MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). a ring of willpower (unknown) (350 gold) the ring "Barph" {rElec Will+ Stlth+} (585 gold) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +4 ring of slaying (unknown) (504 gold) a ring of magical power (unknown) (280 gold) an amulet of regeneration (unknown) (420 gold) a +6 ring of dexterity (unknown) (504 gold) the ring "Qyumauh" {rElec EV+5 Str+4} (817 gold) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). a +6 ring of dexterity (unknown) (504 gold) a ring of protection from fire (unknown) (350 gold) the amulet of Acvub {-Tele RegenMP+ Dex+9} (684 gold) [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. RegenMP+: It increases your rate of magic regeneration. Dex+9: It affects your dexterity (+9). (4, 20, D:3) a +0 dagger (8, 32, D:3) 3 boomerangs a +0 morningstar an orc skeleton (10, 7, D:3) a +0 leather armour (15, 4, D:3) a +0 falchion (30, 10, D:3) a frilled lizard corpse (32, -7, D:3) a +0 leather armour (38, 33, D:3) a rat skeleton (45, 28, D:3) a +0 spear (46, 16, D:3) a +0 sling (54, 17, D:3) a +0 leather armour (55, 46, D:3) a +0 dagger (58, 42, D:3) 3 boomerangs Level 4 of the Dungeon (4, -14, D:4) a +0 short sword 2 stones a kobold corpse (4, -9, D:4) 8 gold pieces (6, -14, D:4) a +0 spear (7, -11, D:4) a +0 club (8, -5, D:4) a ring of poison resistance (12, -3, D:4) a poisoned dart (12, -2, D:4) a poisoned dart (12, -1, D:4) a poisoned dart