Dungeon Crawl Stone Soup version 0.33-a0-1115-g5d35c07169 (webtiles) character file. Game seed: 13557150732015574498 9 grumposus the Sneak (level 2, -14/21 HPs) Began as an Octopode Delver on Mar 21, 2025. Demolished by a mummy (19 damage) ... on level 6 of the Dungeon. The game lasted 00:00:54 (122 turns). grumposus the Sneak (Octopode Delver) Turns: 122, Time: 00:00:55 Health: -14/21 AC: 1 Str: 11 XL: 2 Next: 12% Magic: 2/2 EV: 12 Int: 12 God: Gold: 16 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 6.6 Stealth + Level 2.8 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Inventory: Wands e - a wand of digging (3) Scrolls a - a scroll of fog b - a scroll of revelation c - a scroll of fear f - a scroll of enchant armour {unknown} Potions d - a potion of haste {@q3} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 11877 Temple: D:4-7 Altars: Portals: Ossuary: D:6 Annotations: D:6 Prince Ribbit #.# ..# #.# ##.# #.# #..# ###.# .!# #...# #.# #.#.# #.###.#.### ###...#.....# ## #M@.#.#.###.# .. ###.....# .. .. #.###.# ## #.# #... ... ..#.# .#.. ###.# .##.## # .# #.# .# +. You could see a mummy. Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, grumposus the Octopode Delver. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 16 gold pieces. Found two stone staircases leading down. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You now have 16 gold pieces. You see here 7 stones. An adder comes into view. The helpless adder fails to defend itself. You tentacle-slap the adder. Your grab misses the adder. The adder bites you. The adder bites you but does no damage. 😕 HP[-1] You take 1 damage, and now have 15/16 hp. You miss the adder. Your grab misses the adder. You squeeze the adder! The adder bites you. 😕 HP[-1] You take 1 damage, and now have 14/16 hp. You tentacle-slap the adder but do no damage. Your grab misses the adder. You tentacle-slap the adder. You kill the adder! You have reached level 2! 😕 HP[+5] MP[+1] You now have 21 max hp (+5). You regained 5 hp, and now have 19/21 hp. Your mp is fully restored (2). A yak comes into view. The yak bellows! You hear a shout! x2 An orc wizard comes into view. It is wielding a +0 dagger. The yak moves out of view. 😎 HP[+2] Your hp is fully restored (21). A shadow imp comes into view. You see here a +0 rapier. A sleepcap comes into view. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the slow hiss of an avalanche of sand nearby. There is a stone staircase leading up here. f - a scroll labelled ANKAIRCH EFAI A white imp comes into view. You open the door. A mummy comes into view. Found a sand-covered staircase. There is an open door here. The helpless mummy fails to defend itself. You tentacle-slap the mummy. You grab the mummy. You squeeze the mummy, but do no damage. You constrict the mummy. The mummy barely misses you. You tentacle-slap the mummy. You constrict the mummy. The mummy hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * 😱 HP[-16] You take 16 damage, and now have 5/21 hp. MASSIVE DAMAGE!! (PAUSE) You completely miss the mummy. You constrict the mummy. You tentacle-slap the mummy but do no damage. You squeeze the mummy. You constrict the mummy. The mummy hits you!! Ouch! That really hurt! You die... Action || total ---------------------------++------- Melee: Unarmed || 7 Tentacles || 3 Punch || 1 Constrict || 1 Stab: Sleeping || 2 Armour: Skin || 5 Dodge: Dodged || 1 Levels and vault maps discovered: D:5: layout_cave_pods, minitemple, minmay_manual_mail, uniq_pikel D:6: layout_loops_ring, nicolae_ossuary_entry_giza, uniq_jeremiah, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | grumposus the Octopode Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:5 | magus.rc [v1.11.6] 1 | D:6 | Noticed a sky beast 37 | D:5 | Reached XP level 2. HP: 19/21 MP: 2/2 52 | D:5 | Noticed a yak 90 | D:6 | Noticed Prince Ribbit 117 | D:6 | Found a sand-covered staircase. 120 | D:6 | HP: 5/21 [mummy (16)] 122 | D:6 | Demolished by a mummy Vanquished Creatures An adder (D:5) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:5 | 13 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Unarmed || 7 Tentacles || 3 Punch || 1 Constrict || 1 Stab: Sleeping || 2 Armour: Skin || 5 Dodge: Dodged || 1 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 0 | 15 | 2 | 60.5 | Dungeon | 121 | 121 | 0 | 0 | 15 | 2 | 60.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 88 daAuts D:6: 33 daAuts