grumposus Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (1, 19, D:1) a hobgoblin skeleton (4, 11, D:1) a +0 dagger (4, 32, D:1) a quokka corpse (skeletalised by now) (8, -21, D:1) a +0 leather armour (13, -22, D:1) a +0 dagger a goblin skeleton (13, 6, D:1) a +0 mace (21, -23, D:1) a +0 sling a +0 mace (22, 22, D:1) a jackal skeleton (24, 25, D:1) a +0 dagger (25, 21, D:1) 5 stones a +0 whip a kobold skeleton (27, 28, D:1) 2 stones (28, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 10, D:1) a +0 quarterstaff (33, -22, D:1) a +0 ring mail (33, 23, D:1) the medusa talisman "Heoc Qet" {rF- rN++} [medusa talisman] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (39, 31, D:1) a rat corpse (skeletalised by now) (43, 9, D:1) a +0 dagger a goblin skeleton (47, -1, D:1) a ball python corpse (skeletalised by now) (47, 23, D:1) a +0 trident Level 2 of the Dungeon [Shop] Rulaebewo's Armour Emporium a +1 robe of fire resistance (129 gold) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (531 gold) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +0 robe (9 gold) (0, 0, D:2) a potion of resistance (2, 2, D:2) a +0 robe (3, 0, D:2) a ball python skeleton (5, 16, D:2) a potion of curing (8, 1, D:2) 7 stones (15, 34, D:2) a +0 dagger (23, 31, D:2) a bat corpse (skeletalised by now) (24, 29, D:2) a jackal corpse (skeletalised by now) (25, 31, D:2) a jackal corpse (skeletalised by now) (31, 17, D:2) a potion of lignification (34, -5, D:2) a hobgoblin skeleton (36, -13, D:2) a +0 robe (40, 7, D:2) a +0 club (47, 12, D:2) a +0 short sword 3 stones a kobold skeleton (49, 20, D:2) a potion of curing (50, 16, D:2) a +0 hand axe Level 3 of the Dungeon (5, -4, D:3) a ball python corpse (skeletalised by now) (5, 12, D:3) a +0 short sword an orc corpse (skeletalised by now) (6, 11, D:3) a +0 dagger a +0 leather armour a +0 leather armour (10, 28, D:3) a bat corpse (skeletalised by now) (37, 35, D:3) a hobgoblin corpse (skeletalised by now) (41, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (6, -7, D:4) a hobgoblin corpse (skeletalised by now) (16, 10, D:4) a +0 mace (19, -16, D:4) a +0 short sword an orc skeleton (19, 18, D:4) a scarab talisman (22, -30, D:4) a potion of curing (22, 15, D:4) a +0 whip (23, -5, D:4) a +0 falchion an orc skeleton (23, 4, D:4) a potion of lignification (23, 6, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (23, 8, D:4) a potion of ambrosia (25, -4, D:4) a +0 robe a +0 dagger an orc skeleton (25, 5, D:4) a scroll of fear (25, 7, D:4) a scroll of noise (32, 22, D:4) an adder corpse (skeletalised by now) (42, 5, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (8, -3, D:5) an adder corpse (skeletalised by now) (16, -12, D:5) a +0 dagger (17, -11, D:5) a +0 morningstar an orc skeleton (18, -11, D:5) a +0 flail a +0 club a +0 scale mail a +0 whip a +0 hand axe a gnoll corpse (skeletalised by now) an orc skeleton (20, -11, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (22, -7, D:5) a potion of attraction (22, 2, D:5) a potion of heal wounds (24, 19, D:5) a potion of lignification (38, 16, D:5) an iguana skeleton (39, 1, D:5) a potion of invisibility (49, -7, D:5) a +0 ring mail (49, 15, D:5) 4 stones Level 6 of the Dungeon the Ecumenical Temple