grumposus Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (14, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (18, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, -9, D:1) a +0 short sword (34, 12, D:1) a bat corpse (skeletalised by now) (34, 19, D:1) a +0 whip (35, 24, D:1) a +0 sling (38, -7, D:1) a rimehorn talisman (39, 22, D:1) a +0 ring mail (43, 8, D:1) a hobgoblin corpse (skeletalised by now) (48, 24, D:1) a +0 leather armour Level 2 of the Dungeon (4, 41, D:2) a +0 spear (5, 24, D:2) a +0 hand axe (8, -3, D:2) a jackal corpse (skeletalised by now) (8, -1, D:2) an adder corpse (skeletalised by now) (9, -2, D:2) a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) (9, 16, D:2) a +0 mace (12, 12, D:2) a +0 leather armour (24, 19, D:2) a quokka corpse (skeletalised by now) (26, 9, D:2) a +0 chain mail (28, 3, D:2) a +0 war axe (42, 27, D:2) a +0 dagger (46, 27, D:2) a +0 whip (47, 0, D:2) a +0 mace (47, 37, D:2) a +0 robe (50, 17, D:2) a +0 mace (52, 24, D:2) a hobgoblin skeleton (56, 35, D:2) a +0 plate armour of fire resistance Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Etarr" {^Contam rPois rC+++ Int-2 Dex+6} (7240 gold) [ring of dexterity] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). the ring of Ephemeral Luck {^Drain +Blink rF++ Str+2 SInv} (4510 gold) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. the ring "Celim" {rF+ Dex+9 Stlth+} (5910 gold) [ring of dexterity] rF+: It protects you from fire. Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. the +1 robe of the Ditch-Digger {rC+} (1990 gold) rC+: It protects you from cold. the +0 pair of boots of Circular Logic {rElec rF- Int+8 Stlth-} (2690 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. the ring "Muvof" {rCorr Wiz Int+3} (4890 gold) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the granite talisman of the New World {-Tele MP+6 Int+2 Slay+5} (22750 gold) [granite talisman] -Tele: It prevents most forms of teleportation. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the +8 dagger of the Hidden Vale {drain, *Rage rElec Will+ Int+6} (7370 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). the staff "Eqoun" {rPois Will+ Int+7 Stlth+ Earth Alch} (6070 gold) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the amulet "Duuckex" {+Inv rElec rF- rN+ Regen+} (4820 gold) [amulet of regeneration] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. the +7 short sword "Arbiter" {vamp, rN+ Int-2 Dex+2} (5520 gold) rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). the +6 mace of the Shark {flame, rN+ Str+2} (5080 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the staff of Wrath {rElec Int+6 Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. the ring of Pazant {Will+ rCorr Stlth+} (3540 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the +3 dagger "Meziner" {elec, Will- Str+3} (2910 gold) Will-: It decreases your willpower. Str+3: It affects your strength (+3). the staff of the Eleven Lives {Str+3 Stlth+ Earth} (4110 gold) [staff of earth] Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the staff of the Jolly Blessings {rC++ Earth} (4950 gold) [staff of earth] rC++: It greatly protects you from cold. Earth: It increases the power of your Earth spells. the spider talisman of Qomon {rF+ rN+ Will- Str+2} (9000 gold) [spider talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). the +2 dagger of Elaveoss {reap, Str+5} (2950 gold) Str+5: It affects your strength (+5). the +11 dagger "Derufag" {flame, Dex+3 Stlth+} (7470 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (18, 16, D:3) a quokka skeleton (30, -15, D:3) a +0 sling (45, 33, D:3) a +0 rapier (49, 23, D:3) an inkwell talisman (49, 27, D:3) a +0 ring mail Level 4 of the Dungeon (6, 9, D:4) a +0 mace (10, 19, D:4) a +0 chain mail (12, 9, D:4) a +0 mace (14, -2, D:4) a +0 ring mail (14, 16, D:4) a +0 giant club (15, 18, D:4) a +0 short sword (18, 0, D:4) a +0 giant club (19, 15, D:4) a +0 ring mail a +0 dagger (22, -8, D:4) a +0 pair of boots (22, 28, D:4) a +0 ring mail (25, 22, D:4) a +0 robe (26, -3, D:4) a +0 war axe (38, 21, D:4) a +0 dagger (40, 19, D:4) a +0 dagger of chaos Level 5 of the Dungeon (0, 0, D:5) a scroll of noise (0, 5, D:5) a +0 orcbow (15, 7, D:5) 9 gold pieces (28, -1, D:5) 7 gold pieces (37, 3, D:5) a scroll of identify