Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 13417648806988672160 1 grumposus the Sneak (level 1, -2/18 HPs) Began as a Demigod Delver on Sept 11, 2025. Slain by a gnoll ... wielding a +2 whip of venom (6 damage) ... on level 4 of the Dungeon. The game lasted 00:00:49 (186 turns). grumposus the Sneak (Demigod Delver) Turns: 186, Time: 00:00:50 Health: -2/18 AC: 3 Str: 13 XL: 1 Next: 13% Magic: 3/3 EV: 10 Int: 12 God: Gold: 17 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-2 -> -9), hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 2.6 Fighting + Level 1.9 Polearms - Level 1.7 Dodging - Level 4.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Wands d - a wand of digging (3) Scrolls g - 2 scrolls of fog r - a scroll of revelation Potions d - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 11815 Temple: D:4-7 Annotations: D:5 exclusions: water moccasin and white imp .. ........ ..# ..#.... .... ...... #...# #.... #:........# ....#.#...# .......h..# .#....j#.# #......o@.# ##.....#### ##.... #.... #.... #...# #.#. You could see a hound, a gnoll and an orc. Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, grumposus the Demigod Delver. The heart of this dungeon contains the sublime artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a stone staircase leading down. d - a sapphire potion g - 2 scrolls of fog (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You now have 17 gold pieces. A white imp comes into view. Press: ? - help, v - describe, . - travel Here: a white imp (asleep) The floor. Placed new exclusion. There is an open door here. There is an open door here. You open the door. A water moccasin comes into view. As you close the door, it creaks loudly! Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. You open the large door. There is a large open door here. There is a large open door here. A quokka comes into view. You reach to attack! The helpless quokka fails to defend itself. You hit the quokka. You barely miss the quokka. The quokka bites you. 😕 HP[-2] You take 2 damage, and now have 16/18 hp. You barely miss the quokka. The quokka bites you. 😮 HP[-3] You take 3 damage, and now have 13/18 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the quokka. The quokka bites you. 😮 HP[-1] You take 1 damage, and now have 12/18 hp. You closely miss the quokka. The quokka bites you but does no damage. The quokka closely misses you. You hit the quokka. You kill the quokka! 😮 HP[+1] You open the door. An adder comes into view. Found a stone staircase leading up. There is an open door here. 😎 HP[+5] Your hp is fully restored (18). You open the door. There is an open door here. You close the door. The water moccasin hisses angrily. There is an open door here. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The water moccasin looks frightened! Unknown command. There is a stone staircase leading up here. The water moccasin seems to regain its courage. You climb upwards. The gnoll shouts! The orc shouts! The hound barks! There is a stone staircase leading down here. You feel yourself speed up. The orc closely misses you. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club (62% to hit) You reach to attack! You hit the orc. You hit the gnoll. The gnoll hits you with a +2 whip of venom. You are poisoned. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-10] You take 10 damage, and now have 8/18 hp. MASSIVE DAMAGE!! (PAUSE) You closely miss the gnoll. * * * LOW HITPOINT WARNING * * * You feel sick. 😨 HP[-2] You take 2 damage, and now have 6/18 hp. You completely miss the gnoll. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll hits you with a +2 whip of venom. You die... Action || total ---------------------------++------- Attack: Normal || 10 Melee: Spear || 10 Drink: Haste || 1 Read: Fear || 1 Stab: Sleeping || 1 Armour: Leather armour || 7 Dodge: Dodged || 2 Levels and vault maps discovered: D:4: layout_layer_cave, st_stairs_2, nicolae_grassy_gnolls, uniq_edmund D:5: layout_basic, grunt_ministairs_15, minmay_shop_mass Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | grumposus the Demigod Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 3/3 0 | D:5 | magus.rc [v1.11.6] 90 | D:5 | Noticed a water moccasin 180 | D:4 | Noticed a hound 186 | D:4 | HP: 4/18 [poisoned by a gnoll] 186 | D:4 | Slain by a gnoll Vanquished Creatures A quokka (D:5) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:5 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Attack: Normal || 10 Melee: Spear || 10 Drink: Haste || 1 Read: Fear || 1 Stab: Sleeping || 1 Armour: Leather armour || 7 Dodge: Dodged || 2 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 184 | 184 | 0 | 0 | 132 | 2 | 92.0 | Dungeon | 184 | 184 | 0 | 0 | 132 | 2 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 180 daAuts D:4: 4 daAuts