guisr Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (12, -6, D:1) a +0 robe (16, 26, D:1) a rat skeleton (18, 22, D:1) a +0 dagger 3 stones (21, 10, D:1) a +0 short sword 3 stones (22, 9, D:1) a +0 club (24, 27, D:1) a +0 leather armour (29, 11, D:1) a +0 club a goblin skeleton (32, 34, D:1) a +0 whip (36, 7, D:1) a frilled lizard skeleton (38, 2, D:1) a +0 whip (48, 48, D:1) a +0 short sword (50, -6, D:1) a +0 hand axe (50, 7, D:1) a potion of berserk rage Level 2 of the Dungeon (0, 0, D:2) a bat corpse (17, -5, D:2) 4 stones (20, -14, D:2) a potion of brilliance (26, 2, D:2) a +0 sling (26, 10, D:2) a +0 whip (35, 12, D:2) a +0 club (39, 7, D:2) a +0 dagger (41, -5, D:2) a bat corpse (skeletalised by now)